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Re: Version 3.00 - Beta2.0 (13.05.2016) - Preview version

PostPosted: Tue May 17, 2016 1:06 pm
by aoktar
Can someone be free to test this version before release? Changes are listed below. Thanks.
https://render.otoy.com/customerdownloa ... .1-win.zip

Changes of V3-b2.1
- New type parameter on volume object for allowing mode switch.
- Fix on PV and background alpha
- Fix on missed "invert absorption" on medium nodes
- Fix on rendershader function for C4D shaders
- Fix: Background object renderings

Re: Version 3.00 - Beta2.0 (13.05.2016) - Preview version

PostPosted: Tue May 17, 2016 2:08 pm
by Yambo
Hi Ahmet,

Looks like the background issue and the invert absorption are fixed on this last version.
But there is a another issue i found today, regarding the the "matte" option inside the shader - scene file attached, i will explain:

This is a project i started with the prevoiuse version and it worked properly, right now when the "matte" option inside the diffuse material is on - there are some black noise weird stuff going on in the live viewer. Instead of just behave as a shadow catcher.

Thanks.

Re: Version 3.00 - Beta2.0 (13.05.2016) - Preview version

PostPosted: Tue May 17, 2016 2:33 pm
by aoktar
Yambo wrote:Hi Ahmet,

Looks like the background issue and the invert absorption are fixed on this last version.
But there is a another issue i found today, regarding the the "matte" option inside the shader - scene file attached, i will explain:

This is a project i started with the prevoiuse version and it worked properly, right now when the "matte" option inside the diffuse material is on - there are some black noise weird stuff going on in the live viewer. Instead of just behave as a shadow catcher.

Thanks.

Re: Version 3.00 - Beta2.0 (13.05.2016) - Preview version

PostPosted: Tue May 17, 2016 2:37 pm
by Yambo
got you, on previous versions it behave differently.

What does the "Disable partial alpha" is doing?

Re: Version 3.00 - Beta2.0 (13.05.2016) - Preview version

PostPosted: Tue May 17, 2016 2:43 pm
by aoktar
Yambo wrote:got you, on previous versions it behave differently.

What does the "Disable partial alpha" is doing?


Simply don't select it. It's for removing thin edge effect on mattes.

Re: Version 3.00 - Beta2.1 (17.05.2016) - Test version

PostPosted: Tue May 17, 2016 11:24 pm
by rwalker
OSX download is labeled b2.1 but the download is still b2.0, right?

Re: Version 3.00 - Beta2.1 (17.05.2016) - Test version

PostPosted: Tue May 17, 2016 11:33 pm
by aoktar
rwalker wrote:OSX download is labeled b2.1 but the download is still b2.0, right?

Sorry, i though that i've updated. Fixed now. Thanks for notice.

Re: Version 3.00 - Beta2.1 (17.05.2016) - Test version

PostPosted: Wed May 18, 2016 9:05 am
by eyeonestudio
OctaneDayLight : Fog On/Off - Wired in LV


(My Octane Setting>Env is Black)
1. Add Some Object.
2. Add OctaneLight
3. Add OctaneDayLight (Set Power 0, Set Fog)

Open LiveViewer.
Test On/Off OctaneDayLight . When Off the OctaneDayLight, background color change to white. :(

Re: Version 3.00 - Beta2.1 (17.05.2016) - Test version

PostPosted: Wed May 18, 2016 9:34 am
by Weezer
Hi Ahmet. Can I ask: in the release of Version 3, has OTOY added multithreaded OSX object conversion? One of the biggest bottlenecks with Octane on C4D and OS X is the time it takes to convert mesh data for rendering.

Thanks

Re: Version 3.00 - Beta2.1 (17.05.2016) - Test version

PostPosted: Wed May 18, 2016 2:20 pm
by fatfreemedia
Has anyone else noticed a big difference in noise between v2 and the latest v3? also the scene appears to be rendering at approximately 0.9 alpha rather than fully opaque.