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Re: Version 3.00 - R1.1 (25.05.2016) - Stable version

PostPosted: Wed May 25, 2016 6:50 pm
by jingles
Do i need to install CUDA Toolkit to get it to work?
This wasn't the case before so is a surprise if so.

I've got NVidia 368.22 drivers, but Cinema won't let the viewport work.

Re: Version 3.00 - R1.1 (25.05.2016) - Stable version

PostPosted: Wed May 25, 2016 8:00 pm
by momade
Hello aoktar.

Thank you for your V3 plugin.
I am completely new to V3 and volumetrics.
This question might have been asked already, but is it right, that i can only fill primitives with fog? once I make i.e. my shpere editable the fog is gone...

Kepp it up!
Mo

Re: Version 3.00 - R1.1 (25.05.2016) - Stable version

PostPosted: Wed May 25, 2016 9:21 pm
by momade
momade wrote:Hello aoktar.

Thank you for your V3 plugin.
I am completely new to V3 and volumetrics.
This question might have been asked already, but is it right, that i can only fill primitives with fog? once I make i.e. my shpere editable the fog is gone...

Kepp it up!
Mo



Sorry. Even only shperes work. any reason for that?

Re: Version 3.00 - R1.1 (25.05.2016) - Stable version

PostPosted: Wed May 25, 2016 9:53 pm
by aoktar
momade wrote:Sorry. Even only shperes work. any reason for that?


Simple and faster. It's experimental atm. Not easy and fast to convert meshes to voxels. It's quite bit job when you think workload of Octane side.
Also i don't advice to use in any work atm. Because i can change behaviour/workflow and parameters for that.

Re: Version 3.00 - R1.1 (25.05.2016) - Stable version

PostPosted: Wed May 25, 2016 9:58 pm
by momade
aoktar wrote:
momade wrote:Sorry. Even only shperes work. any reason for that?


Simple and faster. It's experimental atm. Not easy and fast to convert meshes to voxels. It's quite bit job when you think workload of Octane side.
Also i don't advice to use in any work atm. Because i can change behaviour/workflow and parameters for that.


all right. got it. thank you for the quick answer.
if we could fill ANY volume with smoke in the future, that would be great!

Re: Version 3.00 - R1.1 (25.05.2016) - Stable version

PostPosted: Wed May 25, 2016 10:53 pm
by DinoMuhic
Can't make the TurbulenceFD examples provided here to work.

I cached the sims but octane wont show any volumetrics.

I am using the learning edition of TFD, could this be the reason?
Its on Win 10.

Re: Version 3.00 - R1.1 (25.05.2016) - Stable version

PostPosted: Wed May 25, 2016 11:06 pm
by aoktar
DinoMuhic wrote:Can't make the TurbulenceFD examples provided here to work.

I cached the sims but octane wont show any volumetrics.

I am using the learning edition of TFD, could this be the reason?
Its on Win 10.

I need to revise some scenes. Things has been changed since revisions.
But make a quick test with a new file. Just use density. Put an object tag. It will make some proper settings for you. So you can get a closer look after that. Of course you need to tweak parameters further.

Re: Version 3.00 - R1.1 (25.05.2016) - Stable version

PostPosted: Wed May 25, 2016 11:29 pm
by eightvfx
Hello !

> login with 3 beta 2 works fine with stand alone and plugin,

but > for 3 release >> impossible to login with same login information.

thanks.

Re: Version 3.00 - R1.1 (25.05.2016) - Stable version

PostPosted: Wed May 25, 2016 11:32 pm
by aoktar
eightvfx wrote:Hello !

> login with 3 beta 2 works fine with stand alone and plugin,

but > for 3 release >> impossible to login with same login information.

thanks.


Open V2/V3 standalone. Make sign-out from account section. try again.

Re: Version 3.00 - R1.1 (25.05.2016) - Stable version

PostPosted: Thu May 26, 2016 12:02 am
by eightvfx
I uninstalled v3 release,

> did install v3 beta2 and started the standalone to sign out from it.
> uninstalled it.

reboot.
install again v3 release.

and still this error message.

errorloginOtoyv3.jpg