aoktar wrote:Here is a test build for before doing a release. I'll need some information about stability. This is first working version with material stacking. I wrote the limitations.
R17-Win: https://render.otoy.com/customerdownloa ... -test3.rar
R17-Mac: https://render.otoy.com/customerdownloa ... Macosx.zip
Changes of V3.01-test3
- Fix: ignored range parameter in animated sequences
- Fix: Not visible volume/scatter objects on first frame renders
- Experimental material stacking feature
- Fix: enabled partial-alpha parameter for old scenes.
MATERIAL STACKING LIMITATIONS
-limitations: only works with c4d materials and octane materials and will not work with mix materials in any combination
-works with flat/cube/cylindrical/spherical projection types. Doesn't account the current tag's UVW mapping coordinates. It takes it from previous material which has not alpha/opacity.
-Can work with selection assignments. But it's still limited on complex selection sets
-go with mix material setups for advanced usages
Hi,
I feel that this version 3.01 test3 does not work with network rendering here ?
I may be missing something
Anyway, if anyone can post an example of "material stacking" I do not know how make it work ? thanks in advance