Version 3.00 - R1.1 (25.05.2016)

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Re: Version 3.00 - R1.1 (25.05.2016) - Stable version

Postby Gumz » Mon May 30, 2016 11:59 pm

Gumz Mon May 30, 2016 11:59 pm
It's texture stacking?!?!
Omg omg omg omg omg omg! I freaking love you dude!
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Re: Version 3.00 - R1.1 (25.05.2016) - Stable version

Postby aoktar » Tue May 31, 2016 12:06 am

aoktar Tue May 31, 2016 12:06 am
Gumz wrote:It's texture stacking?!?!
Omg omg omg omg omg omg! I freaking love you dude!


Yes that's it:) I've been strugling with that for a while. I'm trying to add direct support for that as much as possible.
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Re: Version 3.00 - R1.1 (25.05.2016) - Stable version

Postby calus » Tue May 31, 2016 12:45 am

calus Tue May 31, 2016 12:45 am
aoktar wrote:Yes that's it:) I've been strugling with that for a while. I'm trying to add direct support for that as much as possible.

Is it using octane mix-materials queue internally ?
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Re: Version 3.00 - R1.1 (25.05.2016) - Stable version

Postby aoktar » Tue May 31, 2016 12:53 am

aoktar Tue May 31, 2016 12:53 am
calus wrote:
aoktar wrote:Yes that's it:) I've been strugling with that for a while. I'm trying to add direct support for that as much as possible.

Is it using octane mix-materials queue internally ?

Yes right. It creates some complex mixed materials for per objects. Currently it's just possible by using flat/cube/cylindirical/spherical mappings. Also a it's not yet working with material selections.
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Re: Version 3.00 - R1.1 (25.05.2016) - Stable version

Postby mustardseedsg » Tue May 31, 2016 1:54 am

mustardseedsg Tue May 31, 2016 1:54 am
That's fantastic work, aoktar!

Will it support different mapping styles per material?
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Re: Version 3.00 - R1.1 (25.05.2016) - Stable version

Postby aoktar » Tue May 31, 2016 2:21 am

aoktar Tue May 31, 2016 2:21 am
mustardseedsg wrote:That's fantastic work, aoktar!

Will it support different mapping styles per material?

Yes there is test render. Thanks!
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Re: Version 3.00 - R1.1 (25.05.2016) - Stable version

Postby mustardseedsg » Tue May 31, 2016 2:56 am

mustardseedsg Tue May 31, 2016 2:56 am
Awesome!!!
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Re: Version 3.00 - R1.1 (25.05.2016) - Stable version

Postby valters » Tue May 31, 2016 7:12 am

valters Tue May 31, 2016 7:12 am
Is that possible to add to Texture Projection node a Calculate Aspect Ratio button, so the scale will be set matching Image?
And also...can LOCK lock with same proportions as it was unlocked..not 1 to 1 to 1
And also...can you add "s" to the Lock A"s"pect Ratio :)
If no, then does any know the workflow for that? I just finished to work with 74 images and it was a pain to match it :o
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Re: Version 3.00 - R1.1 (25.05.2016) - Stable version

Postby momade » Tue May 31, 2016 8:33 am

momade Tue May 31, 2016 8:33 am
Hey aoktar.

Is it right, that I can not open my OctaneV3 without Internet connection. I could be offline for some days and this would be complicated.. Just wondering.
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Re: Version 3.00 - R1.1 (25.05.2016) - Stable version

Postby valters » Tue May 31, 2016 8:56 am

valters Tue May 31, 2016 8:56 am
momade wrote:Hey aoktar.

Is it right, that I can not open my OctaneV3 without Internet connection. I could be offline for some days and this would be complicated.. Just wondering.

had same issue before but now with V3 version you just check (offline) option before you enter the login data. right now my pc is not online but everything works perfectly.
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