Version 3.00 - R1.1 (25.05.2016)

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Re: Version 3.00 - R1.1 (25.05.2016) - Stable version

Postby jayroth » Sun May 29, 2016 8:28 pm

jayroth Sun May 29, 2016 8:28 pm
I just installed 3.0R1.1, and all seems well, except for the fact that the Live View will no longer allow for camera orbits with alt-left-mouse. The view will properly behave until I release the mouse button, at which time the view will snap to the state of view as when the file loaded into Cinema. Pan and Zoom seems fine, this is limited just to orbit. I looked for a setting to control this, but I cannot find one (and this would differ from previous versions regardless). Is this a known issue?

Cinema R17.046 running on Win64 8.1

Update: Light Colors are not updating either. I think I may have a bad install, though I did follow the directions... I will investigate further.
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Re: Version 3.00 - R1.1 (25.05.2016) - Stable version

Postby jayroth » Sun May 29, 2016 8:55 pm

jayroth Sun May 29, 2016 8:55 pm
OK, I found this camera issue. This is an imported LWS file, and apparently there were keyframes on the camera. As such, the Octane viewer jumping back would likely correct in this case.
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Re: Version 3.00 - R1.1 (25.05.2016) - Stable version

Postby Yan » Mon May 30, 2016 11:13 am

Yan Mon May 30, 2016 11:13 am
aoktar wrote:Yan,
can you send me a sample scene?


It's a commercial project so I cannot post it online. Sorry.

Somehow I have fixed the problems by copying everything into a new document.
I don't know why, but everything seems to work now.

I'll get back if I will get new errors.
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Re: Version 3.00 - R1.1 (25.05.2016) - Stable version

Postby aoktar » Mon May 30, 2016 11:39 am

aoktar Mon May 30, 2016 11:39 am
Yan wrote:
aoktar wrote:Yan,
can you send me a sample scene?


It's a commercial project so I cannot post it online. Sorry.

Somehow I have fixed the problems by copying everything into a new document.
I don't know why, but everything seems to work now.

I'll get back if I will get new errors.


How about to delete parts but still seeing errors. I'll may not help to requests when any scenes are not attached. Sorry for that but it's just 10x time loose on issue to understand what's that. And at the end it's mostly a user error.
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Re: Version 3.00 - R1.1 (25.05.2016) - Stable version

Postby valters » Mon May 30, 2016 2:52 pm

valters Mon May 30, 2016 2:52 pm
Can somebody why my Grid Mapping have only VelocitiesZ and no other?
VDB made wrong? - Vdb provided by my friend using FumeFX
Any suggestion or link to help?

Thank you
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Re: Version 3.00 - R1.1 (25.05.2016) - Stable version

Postby dinf » Mon May 30, 2016 4:41 pm

dinf Mon May 30, 2016 4:41 pm
valters wrote:VDB made wrong? - Vdb provided by my friend using FumeFX
Could be a possibility. Mind posting me one file?
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Re: Version 3.00 - R1.1 (25.05.2016) - Stable version

Postby valters » Mon May 30, 2016 5:23 pm

valters Mon May 30, 2016 5:23 pm
dinf wrote:
valters wrote:VDB made wrong? - Vdb provided by my friend using FumeFX
Could be a possibility. Mind posting me one file?

Thanks for trying to help :)
p.s. from all what I read guys got VDBs from Houdini most. Looks time to learn it :/
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Re: Version 3.00 - R1.1 (25.05.2016) - Stable version

Postby dinf » Mon May 30, 2016 5:48 pm

dinf Mon May 30, 2016 5:48 pm
valters wrote:from all what I read guys got VDBs from Houdini most. Looks time to learn it :/
Thats what I use to look after it.
There are 10 VDBs in, VelocitiesZ is the last one. But they all seem to have 3 values, even the x, y and z volumes. Don't knwo why Octane takes the last one of all things, but 3 values in every volume seems to be a bit much.

Btw: Is it intention that all the volumes of frame 0065 have square or rectangle shapes?
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Re: Version 3.00 - R1.1 (25.05.2016) - Stable version

Postby aoktar » Mon May 30, 2016 10:08 pm

aoktar Mon May 30, 2016 10:08 pm
Hi guys,
Here is something to share with you. Making any sense?
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Re: Version 3.00 - R1.1 (25.05.2016) - Stable version

Postby milanm » Mon May 30, 2016 11:33 pm

milanm Mon May 30, 2016 11:33 pm
aoktar wrote:Hi guys,
Here is something to share with you. Making any sense?


Wow! :o

Thank you Ahmet!
You. Are. Amazing.

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