Version 2.26.1 (28.11.2016) - Obsolete Stable

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Version 2.26.1 (28.11.2016) - Obsolete Stable

Postby aoktar » Thu Jan 28, 2016 12:27 am

aoktar Thu Jan 28, 2016 12:27 am
Hi everybody,

This is a updated build which is based SDK 2.26.1. Enjoy it!

Best regards,
Ahmet Oktar


IMPORTANT INSTALL NOTES:
Due to the switch to CUDA 6.5 you will need a current graphics driver of version 344.x or higher. On Mac OSX you will need a CUDA driver of version 6.5 or higher (see http://www.nvidia.com/object/mac-driver-archive.html ). The minimum supported version of Mac OS is 10.7.
Also matching version of Standalone 2.25 is highly recommended.
And remove all old plugin files before installing. Any version conflict or old drivers can cause crashes
Cuda driver for Macos: http://www.nvidia.com/object/macosx-cud ... river.html

BUG REPORTS
I'll be happy, if anyone can be specific on their bug reports.
I need to know that your plugin version/Os/HW and last operations before crashes to reproduce and investigate the same problem.
And please attach a SCENE and BUGREPORT.ZIP.
Please post your reports in topic of version which is related or use bugreports section of this forum
Thanks for contributions


Standalone 2.26.1:
viewtopic.php?f=24&t=57368


Important: You'll need to update your Cinema 4D to latest versions(16.050 and 17.048)

Download the 2.26.1 Windows version (R13-R18) (LATEST STABLE)
https://render.otoy.com/customerdownloa ... .1-win.zip

Download the 2.25 R4Windows version (R13-R17) (LATEST STABLE)
https://render.otoy.com/customerdownloa ... R4-win.zip


Download the 2.26.1 MacOsX version (R15-R18)
https://render.otoy.com/customerdownloa ... Macosx.zip

Download the 2.25 R4 MacOsX version (R15-R17)
https://render.otoy.com/customerdownloa ... Macosx.zip

VIDEO TUTORIALS
https://docs.otoy.com/#28Cinema4D%20Plugin%20Edition

Changes for 2.25 R4
- Hair lock problem
- Black opengl previews when octane disable on ogl preview
- Fix: leaked geo node creation in LV mode after switch back from another scene
- Fix: image sequence detection problem with non-standard characters
- Fix: Black previews when ogl preview is disabled.
- Improved mix preview icon
- Fix: Crash on NE with c4d materials
- Support for input to output in NE.
- Fix: Ignored hair material thickness curve
- Fix: Drop to LiveDB functionality to avoid to overwrite the exist materials.
- Fix: Double octane node creation for shared material/textures. It's for export/import materials from/to livedb.
- New section(Common) in Octane material to give more space in GUI. Node editor button in material.
- Fix: Small revisions on mix material updates.
- Now possible to change Localdb directory from Settings or LiveDb window.
- Small fixes about workflow problems.
-Better compatibility for upcoming V3


Changes for 2.25 R3
- Maintance and performance fixes for mostly on update mechanism for Live Viewer.
- Fix: Livedb import on materials with macro node has been used.

Changes for 2.25 R2
- Fix: Surface brightness of ligh tag. Added to scene convertion for old scenes.
- Fixes/changes on Node Editor. Added "update previews on drag" parameter to refresh node previews on tweakings.
- Fix: Black render out problem with "floatbuffer" on simple/quick scenes.
- Fix: Unnecessarily updates on LV after tweaking materials.


Plugin Changes since 2.24.2
- Added Take support for R17
- Fix: Conflict with Take system and octane sliders
- Fix: Performance loss on animation rendering with octane net and floatbuffers. Possibly on big resolutions.

SDK Changes since version 2.24.2
Added camera motion blur to the panoramic camera.
Hopefully improved the handling of scenes with many material/texture/geometry nodes (>100,000).
Changed the text colour of the window title of the non-native file chooser to white to make it more readable (black on dark gray isn't that great...).
Hopefully improved the machine detection on OSX for authentication to cover more corner cases.
Fixed crash when a node graph with a disconnected input pin (from an input node) is ungrouped.
Fixed a crash when you render a material or texture with an empty input linker connected to the projection pin.
Fixed missing shadows if render layers are enabled and "visibility only" is ticked.
Fixed bug that incorrectly switches render threads of render slaves to the incorrect asynchronous tone map type which causes network rendering to not finish (see viewtopic.php?p=261498#p261498 ).
Fixed a bug where switching between texture/material items with preview enabled wasn't updating the preview.
Fixed missing update of node inspector when the switch to a node type requiring a file selection (i.e. RGB image) is cancelled.
Fixed bug that sometimes frames are missing at the end of animations in Alembic files.
Fixed a bug that was causing that when saving from an OCS-based project to an ORBX package, its assets would be redirected to the ones embedded in the destination package.
Added octane.node.configureEmptyPins() to the Lua API.
Added octane.gui.browseForAsset() to the Lua API.
Fixed octane.node.PROPS_NODE_INFO.isOutputLinker which was set to a wrong value.
Last edited by aoktar on Thu Jul 23, 2020 7:44 pm, edited 1 time in total.
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Re: Version 2.25-R1 (28.01.2016)

Postby eyeonestudio » Thu Jan 28, 2016 2:49 am

eyeonestudio Thu Jan 28, 2016 2:49 am
Thanks.... Lightning Speed.... 8-)
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Re: Version 2.25-R1 (28.01.2016)

Postby DinoMuhic » Thu Jan 28, 2016 10:36 am

DinoMuhic Thu Jan 28, 2016 10:36 am
Thanks Aoktar,

we just yesterday had a scene with over 34k nodes which was not rendering at all. So I will try that scene with 2.25 now and hopefully it will work (we reduced the scene yesterday night so it was able to work again in 2.24 but still worth trying out).
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Re: Version 2.25-R1 (28.01.2016)

Postby FAZ » Thu Jan 28, 2016 6:25 pm

FAZ Thu Jan 28, 2016 6:25 pm
Hi and thanks!

Testing some things out and found a couple of possible bugs...

1.) LiveDB appearing in drop down menu only once. I can't get it to come back again.
Example...
I select LiveDB from drop down menu
Download my shader
Close LiveDB window
Apply my shader
Go back to LiveDB in dropdown menu and it is no longer there.

2.) Can't get refractions to work. No Idea why, maybe I am overlooking something.

.c4d file attached.
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Re: Version 2.25-R1 (28.01.2016)

Postby DinoMuhic » Fri Jan 29, 2016 3:37 pm

DinoMuhic Fri Jan 29, 2016 3:37 pm
"Get Active Material" button in the node graph doesn't work for me in this release. Also dropping materials into the node graph doesnt work.

Anyone else?
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Re: Version 2.25-R1 (28.01.2016)

Postby aoktar » Fri Jan 29, 2016 4:03 pm

aoktar Fri Jan 29, 2016 4:03 pm
DinoMuhic wrote:"Get Active Material" button in the node graph doesn't work for me in this release. Also dropping materials into the node graph doesnt work.

Anyone else?

I think you should double check cases. Close and open node editor to try again. It's same as latest 2.24.2
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Re: Version 2.25-R1 (28.01.2016)

Postby aoktar » Fri Jan 29, 2016 4:20 pm

aoktar Fri Jan 29, 2016 4:20 pm
FAZ wrote:Hi and thanks!

Testing some things out and found a couple of possible bugs...

1.) LiveDB appearing in drop down menu only once. I can't get it to come back again.
Example...
I select LiveDB from drop down menu
Download my shader
Close LiveDB window
Apply my shader
Go back to LiveDB in dropdown menu and it is no longer there.

2.) Can't get refractions to work. No Idea why, maybe I am overlooking something.

.c4d file attached.


Sounds like user mistakes. It's not possible to disappear "Open Livedb" item from menu. Also refractions are working.
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Re: Version 2.25-R1 (28.01.2016)

Postby FAZ » Fri Jan 29, 2016 4:47 pm

FAZ Fri Jan 29, 2016 4:47 pm
It is a spec shader with a index of 1.33. I used a liquid shader that clearly had refractions on it and it rendered like it was a piece of plastic, not water or glass. My nvidia drivers are up to date. I added my project file.
2.25 R1 tests.zip
(3.28 MiB) Downloaded 867 times
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Re: Version 2.25-R1 (28.01.2016)

Postby aoktar » Fri Jan 29, 2016 5:00 pm

aoktar Fri Jan 29, 2016 5:00 pm
FAZ wrote:It is a spec shader with a index of 1.33. I used a liquid shader that clearly had refractions on it and it rendered like it was a piece of plastic, not water or glass. My nvidia drivers are up to date. I added my project file.
2.25 R1 tests.zip

I suppose that you are on fundamental mistakes about physical rendering. Do you think that opacity will give refraction effect? It just kill the refraction due mixing effect. You should just use transmission not opacity.
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Re: Version 2.25-R1 (28.01.2016)

Postby FAZ » Fri Jan 29, 2016 7:08 pm

FAZ Fri Jan 29, 2016 7:08 pm
aoktar wrote:
FAZ wrote:It is a spec shader with a index of 1.33. I used a liquid shader that clearly had refractions on it and it rendered like it was a piece of plastic, not water or glass. My nvidia drivers are up to date. I added my project file.
2.25 R1 tests.zip

I suppose that you are on fundamental mistakes about physical rendering. Do you think that opacity will give refraction effect? It just kill the refraction due mixing effect. You should just use transmission not opacity.


No, I know how opacity works. I tried re-installing the plugin but also deleting my c4d preferences this time, and the refractions are back and working fine.
As for the LiveDB, it is still not showing up in the drop down, but I can access it by hitting shift+c and searching "LiveDB". I just made a button out of it as a work around.
The LiveDB should be in the Pluigins drop down, then the C4doctane drop down menu. Correct? If that's where it belongs, it's simply not there anymore.
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