Hi everybody,
This is a updated build which is based SDK 2.26.1. Enjoy it!
Best regards,
Ahmet Oktar
IMPORTANT INSTALL NOTES:
Due to the switch to CUDA 6.5 you will need a current graphics driver of version 344.x or higher. On Mac OSX you will need a CUDA driver of version 6.5 or higher (see http://www.nvidia.com/object/mac-driver-archive.html ). The minimum supported version of Mac OS is 10.7.
Also matching version of Standalone 2.25 is highly recommended.
And remove all old plugin files before installing. Any version conflict or old drivers can cause crashes
Cuda driver for Macos: http://www.nvidia.com/object/macosx-cud ... river.html
BUG REPORTS
I'll be happy, if anyone can be specific on their bug reports.
I need to know that your plugin version/Os/HW and last operations before crashes to reproduce and investigate the same problem.
And please attach a SCENE and BUGREPORT.ZIP.
Please post your reports in topic of version which is related or use bugreports section of this forum
Thanks for contributions
Standalone 2.26.1:
viewtopic.php?f=24&t=57368
Important: You'll need to update your Cinema 4D to latest versions(16.050 and 17.048)
Download the 2.26.1 Windows version (R13-R18) (LATEST STABLE)
https://render.otoy.com/customerdownloa ... .1-win.zip
Download the 2.25 R4Windows version (R13-R17) (LATEST STABLE)
https://render.otoy.com/customerdownloa ... R4-win.zip
Download the 2.26.1 MacOsX version (R15-R18)
https://render.otoy.com/customerdownloa ... Macosx.zip
Download the 2.25 R4 MacOsX version (R15-R17)
https://render.otoy.com/customerdownloa ... Macosx.zip
VIDEO TUTORIALS
https://docs.otoy.com/#28Cinema4D%20Plugin%20Edition
Changes for 2.25 R4
- Hair lock problem
- Black opengl previews when octane disable on ogl preview
- Fix: leaked geo node creation in LV mode after switch back from another scene
- Fix: image sequence detection problem with non-standard characters
- Fix: Black previews when ogl preview is disabled.
- Improved mix preview icon
- Fix: Crash on NE with c4d materials
- Support for input to output in NE.
- Fix: Ignored hair material thickness curve
- Fix: Drop to LiveDB functionality to avoid to overwrite the exist materials.
- Fix: Double octane node creation for shared material/textures. It's for export/import materials from/to livedb.
- New section(Common) in Octane material to give more space in GUI. Node editor button in material.
- Fix: Small revisions on mix material updates.
- Now possible to change Localdb directory from Settings or LiveDb window.
- Small fixes about workflow problems.
-Better compatibility for upcoming V3
Changes for 2.25 R3
- Maintance and performance fixes for mostly on update mechanism for Live Viewer.
- Fix: Livedb import on materials with macro node has been used.
Changes for 2.25 R2
- Fix: Surface brightness of ligh tag. Added to scene convertion for old scenes.
- Fixes/changes on Node Editor. Added "update previews on drag" parameter to refresh node previews on tweakings.
- Fix: Black render out problem with "floatbuffer" on simple/quick scenes.
- Fix: Unnecessarily updates on LV after tweaking materials.
Plugin Changes since 2.24.2
- Added Take support for R17
- Fix: Conflict with Take system and octane sliders
- Fix: Performance loss on animation rendering with octane net and floatbuffers. Possibly on big resolutions.
SDK Changes since version 2.24.2
Added camera motion blur to the panoramic camera.
Hopefully improved the handling of scenes with many material/texture/geometry nodes (>100,000).
Changed the text colour of the window title of the non-native file chooser to white to make it more readable (black on dark gray isn't that great...).
Hopefully improved the machine detection on OSX for authentication to cover more corner cases.
Fixed crash when a node graph with a disconnected input pin (from an input node) is ungrouped.
Fixed a crash when you render a material or texture with an empty input linker connected to the projection pin.
Fixed missing shadows if render layers are enabled and "visibility only" is ticked.
Fixed bug that incorrectly switches render threads of render slaves to the incorrect asynchronous tone map type which causes network rendering to not finish (see viewtopic.php?p=261498#p261498 ).
Fixed a bug where switching between texture/material items with preview enabled wasn't updating the preview.
Fixed missing update of node inspector when the switch to a node type requiring a file selection (i.e. RGB image) is cancelled.
Fixed bug that sometimes frames are missing at the end of animations in Alembic files.
Fixed a bug that was causing that when saving from an OCS-based project to an ORBX package, its assets would be redirected to the ones embedded in the destination package.
Added octane.node.configureEmptyPins() to the Lua API.
Added octane.gui.browseForAsset() to the Lua API.
Fixed octane.node.PROPS_NODE_INFO.isOutputLinker which was set to a wrong value.