Version 2.26.1 (28.11.2016) - Obsolete Stable

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Re: Version 2.25-R3 (18.02.2016) - Current Stable

Postby inlifethrill » Mon Mar 21, 2016 7:58 pm

inlifethrill Mon Mar 21, 2016 7:58 pm
@momade - yes, there is clearly an issue here but it isnt an Octane issue :-)

Have you read the release notes for this and previous builds? It's been already announced and said multiple times that the settings you are looking for have been removed from render settings and are now only accessible via Octane Renderer. That is not a problem that needs fixing, just the way things are. Hope that helps.

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Re: Version 2.25-R3 (18.02.2016) - Current Stable

Postby momade » Mon Mar 21, 2016 8:29 pm

momade Mon Mar 21, 2016 8:29 pm
inlifethrill wrote:@momade - yes, there is clearly an issue here but it isnt an Octane issue :-)

Have you read the release notes for this and previous builds? It's been already announced and said multiple times that the settings you are looking for have been removed from render settings and are now only accessible via Octane Renderer. That is not a problem that needs fixing, just the way things are. Hope that helps.

Dobs



helo inlifethrill. thanks for you answer. i got it now. and sorry to fuchsundvogel and underworldtr. OUPS ;)

and what is it with my octane running without SDK? anybody else observing this?
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Re: Version 2.25-R3 (18.02.2016) - Current Stable

Postby aoktar » Mon Mar 21, 2016 9:42 pm

aoktar Mon Mar 21, 2016 9:42 pm
momade wrote:
inlifethrill wrote:@momade - yes, there is clearly an issue here but it isnt an Octane issue :-)

Have you read the release notes for this and previous builds? It's been already announced and said multiple times that the settings you are looking for have been removed from render settings and are now only accessible via Octane Renderer. That is not a problem that needs fixing, just the way things are. Hope that helps.

Dobs



helo inlifethrill. thanks for you answer. i got it now. and sorry to fuchsundvogel and underworldtr. OUPS ;)

and what is it with my octane running without SDK? anybody else observing this?


1-All old functionality is possible throught by Render Settings for LV pass buttons. They are still here with us.
2-You mean Standalone i suppose. That's right. But plugin is working with required part of it by dlls.
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Re: Version 2.25-R3 (18.02.2016) - Current Stable

Postby momade » Tue Mar 22, 2016 9:30 am

momade Tue Mar 22, 2016 9:30 am
aoktar wrote:
momade wrote:
inlifethrill wrote:@momade - yes, there is clearly an issue here but it isnt an Octane issue :-)

Have you read the release notes for this and previous builds? It's been already announced and said multiple times that the settings you are looking for have been removed from render settings and are now only accessible via Octane Renderer. That is not a problem that needs fixing, just the way things are. Hope that helps.

Dobs



helo inlifethrill. thanks for you answer. i got it now. and sorry to fuchsundvogel and underworldtr. OUPS ;)

and what is it with my octane running without SDK? anybody else observing this?


1-All old functionality is possible throught by Render Settings for LV pass buttons. They are still here with us.
2-You mean Standalone i suppose. That's right. But plugin is working with required part of it by dlls.

Right. I mean Standalone. I deinstalled all Standalone Versions and there is NO Otoy stuff or dlls on my system what so ever.. only the "c4doctane" folder with its files in my maxon-folder... this is normal?
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Re: Version 2.25-R3 (18.02.2016) - Current Stable

Postby lassinger » Thu Mar 24, 2016 2:40 pm

lassinger Thu Mar 24, 2016 2:40 pm
please, please, please for Mac C4D R13
.
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Re: Version 2.25-R3 (18.02.2016) - Current Stable

Postby David_S » Fri Mar 25, 2016 3:24 pm

David_S Fri Mar 25, 2016 3:24 pm
Hi Aoktar,

on OS X, if I drag a Material to the localDB, I have to close and reopen the LiveDB-window to update. I have noticed, that Windows-Version updates immediately.

I am on OSX 10.11.3, R16, 2.25 R3 and 3.0 Alpha 6


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Re: Version 2.25-R3 (18.02.2016) - Current Stable

Postby aoktar » Fri Mar 25, 2016 3:32 pm

aoktar Fri Mar 25, 2016 3:32 pm
lassinger wrote:please, please, please for Mac C4D R13

There is some issues by integration for TurbulenceFD. I know we don't have TFD support for V2 but codes are merged. So it causes some compile errors.
I'll need some time to check to do after finished V3 parts. But can't promise that.
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Re: Version 2.25-R3 (18.02.2016) - Current Stable

Postby David_S » Thu Mar 31, 2016 10:26 am

David_S Thu Mar 31, 2016 10:26 am
Hi Aoktar,

here ist a bug report from R17 / OS X 10.11.3, web driver 346.03.05f02, Cuda driver 7.5.25. The plugin crashed after hitting the render button.

I also noticed, that after downloading a material, linked texture transforms are lost.
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Re: Version 2.25-R3 (18.02.2016) - Current Stable

Postby aoktar » Thu Mar 31, 2016 2:38 pm

aoktar Thu Mar 31, 2016 2:38 pm
David_S wrote:Hi Aoktar,

here ist a bug report from R17 / OS X 10.11.3, web driver 346.03.05f02, Cuda driver 7.5.25. The plugin crashed after hitting the render button.

I also noticed, that after downloading a material, linked texture transforms are lost.

If it's reproductable can i take please this material?
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Re: Version 2.25-R3 (18.02.2016) - Current Stable

Postby David_S » Thu Mar 31, 2016 5:45 pm

David_S Thu Mar 31, 2016 5:45 pm
here it is
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