fuchsundvogel wrote:win7 / R17.048
the LV update is slow when i activate octane scatter. also when the cloneamount is only 1.
Yes i have notified that. Thanks for your posts. They are really helpful. I found a bug in mixmaterial's opengl part. It was crashing when you copy/paste to new scene.
I'm looking also for scatter problem. I suppose that's due my last minute revisions on scatter object. Most likely all slowdown problems are related with scatter object.
Hopefully i'll fix all and make a new release.