Page 9 of 11

Re: Cinema4D version 2022.1-XB1-(R3) (Experimental) 02.06.2022

PostPosted: Sun Jul 10, 2022 5:30 pm
by aoktar
Kalua wrote:Thanks, Aoktar. I appreciate that.
But it is on the XB1 features list: viewtopic.php?f=33&t=79602
Regards,

Yes but sometimes I miss the changes. There are several different tasks to work on than just doing this kind of adaptation. Many different builds are still alive for plugins and we have different works. So don't be surprised if I forget somethings. Everything will be much easier when we can work on a single SDK version.

Re: Cinema4D version 2022.1-XB1-(R3) (Experimental) 02.06.2022

PostPosted: Mon Jul 11, 2022 11:40 am
by Meet
Hello, can you enable pins for iridicent texture as well as all new color textures?
I am talking about the base color pins to input textures

like this

blender_0td7OidlF4.png


for all these textures in octane 2022 as well as 2021

ApplicationFrameHost_ANTcFbZ7NP.png

Re: Cinema4D version 2022.1-XB1-(R3) (Experimental) 02.06.2022

PostPosted: Wed Jul 13, 2022 11:09 pm
by protokol
Same issue, can't save renders.

Tried switching to png, turning off multilayer file, turning off ACES, turning on/off denoiser, enabling beauty pass, changing save directorie - Nothing saves.

Basic setup attached.

Re: Cinema4D version 2022.1-XB1-(R3) (Experimental) 02.06.2022

PostPosted: Thu Jul 14, 2022 12:00 am
by aoktar
protokol wrote:Same issue, can't save renders.

Tried switching to png, turning off multilayer file, turning off ACES, turning on/off denoiser, enabling beauty pass, changing save directorie - Nothing saves.

Basic setup attached.

Same with who? Could you explain more what are trying to save? Main buffer or some render AOVs? You have "denoised beauty" selected but your saving selections are messed up.
Do not use C4D's render pass savings. Prefer to use Octane-EXR for Octane AOVs. I can save the main buffer by disabling C4D renderpasses saving section.

Re: Cinema4D version 2022.1-XB1-(R3) (Experimental) 02.06.2022

PostPosted: Thu Jul 14, 2022 2:24 am
by protokol
aoktar wrote:
protokol wrote:Same issue, can't save renders.

Tried switching to png, turning off multilayer file, turning off ACES, turning on/off denoiser, enabling beauty pass, changing save directorie - Nothing saves.

Basic setup attached.

Same with who? Could you explain more what are trying to save? Main buffer or some render AOVs? You have "denoised beauty" selected but your saving selections are messed up.
Do not use C4D's render pass savings. Prefer to use Octane-EXR for Octane AOVs. I can save the main buffer by disabling C4D renderpasses saving section.


Same issue as -
841131100 wrote:When I Enable Render AOV group,Image cannot be saved.


I'm trying to render out the main denoised buffer. What is messed up with my saving selections out of interest? When I open that same file with Octane 2021.1.5 (R5) it works normally and saves the render. When I switch to 2022 XB3 it won't save.

Re: Cinema4D version 2022.1-XB1-(R3) (Experimental) 02.06.2022

PostPosted: Thu Jul 14, 2022 8:32 am
by aoktar
protokol wrote:
I'm trying to render out the main denoised buffer. What is messed up with my saving selections out of interest? When I open that same file with Octane 2021.1.5 (R5) it works normally and saves the render. When I switch to 2022 XB3 it won't save.


It's saving main render and also render AOVs if needs. See what I do

Re: Cinema4D version 2022.1-XB1-(R3) (Experimental) 02.06.2022

PostPosted: Thu Jul 14, 2022 9:56 am
by protokol
Thanks. Could you do me a favour and check the actual output directory to see if the EXR files are actually saving?

I can get files to render in picture viewer (and I have disabled cinema 4d saves, and disabled c4d multi-pass image etc etc) but it will not save the actual exr files to disk from the octane Render AOV Group tab. When I open the exact same file with 2021 it does save the EXR files.

I hope that is clearer.

Re: Cinema4D version 2022.1-XB1-(R3) (Experimental) 02.06.2022

PostPosted: Thu Jul 14, 2022 3:00 pm
by Meet
Cinema_4D_BFFSTu4VSe.png


I want to add random color to the base color of the iridescent texture, currently it is not possible.
Would it be possible to implement this in the next update?

Re: Cinema4D version 2022.1-XB1-(R3) (Experimental) 02.06.2022

PostPosted: Fri Jul 15, 2022 11:34 am
by aoktar
Meet wrote:
Cinema_4D_BFFSTu4VSe.png


I want to add random color to the base color of the iridescent texture, currently it is not possible.
Would it be possible to implement this in the next update?

I'm checking for missing inputs for this texture and others.

Re: Cinema4D version 2022.1-XB1-(R3) (Experimental) 02.06.2022

PostPosted: Fri Jul 15, 2022 12:13 pm
by aoktar
protokol wrote:Thanks. Could you do me a favour and check the actual output directory to see if the EXR files are actually saving?

I can get files to render in picture viewer (and I have disabled cinema 4d saves, and disabled c4d multi-pass image etc etc) but it will not save the actual exr files to disk from the octane Render AOV Group tab. When I open the exact same file with 2021 it does save the EXR files.

I hope that is clearer.

It's working as you can see. I've imported the save files to Picture Viewer to check it.