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Re: Cinema4D version 2020.1-RC3(ReleaseCandidate) 17.04.2020

PostPosted: Fri Apr 17, 2020 6:11 pm
by aoktar
VVG wrote:
aoktar wrote:It's not my business, just C4D plugin! Sorry!

It seems like a renderer result and plugins can't change it. What to do for fixing it c4d?


There is no answer or fix for this problem.

So I asked you a question. You have internal communication with the developers.

It's enough if you post in standalone section, and I see you did.

Re: Cinema4D version 2020.1-RC3(ReleaseCandidate) 17.04.2020

PostPosted: Sat Apr 18, 2020 3:54 am
by Studio21
Ty for the hard work ahmet!



Best,
G

Re: Cinema4D version 2020.1-RC3(ReleaseCandidate) 17.04.2020

PostPosted: Sat Apr 18, 2020 3:36 pm
by thanulee
Great work Ahmet! We really appreciate ur efforts!

Re: Cinema4D version 2020.1-RC3(ReleaseCandidate) 17.04.2020

PostPosted: Sun Apr 19, 2020 8:24 am
by tim_grove
Hi Ahmet,

Opacity channel still doesn't work in conjunction with metallic materials or metallic channel in universal shader. This is breaking some shader setups.

I reported it earlier:
viewtopic.php?f=85&t=74130&p=379286#p379286

I tried to attach a scene but for some reason c4d extensions are no longer allowed. Either way this is easy to reproduce through the following steps.

1. Make a Metallic or Universal shader (with Metallic channel set to 1)
2. Set Opacity float to 0
3. The object will still be visible

Re: Cinema4D version 2020.1-RC3(ReleaseCandidate) 17.04.2020

PostPosted: Sun Apr 19, 2020 10:59 am
by rifat
Love it ! thanks for the hard work.
I notices 3 thing not working with my c4d octane.
All my driver and version are latest.

1. alpha map don't work with "OctUniversal' material while the metallic is full.
2.Shift Click to select an object from Live Viewer crashes straight away
3. I don't know if it's meat to support NVlink yet, but it doesn't work with 2x2080ts

Re: Cinema4D version 2020.1-RC3(ReleaseCandidate) 17.04.2020

PostPosted: Sun Apr 19, 2020 5:44 pm
by aoktar
rifat wrote:Love it ! thanks for the hard work.
I notices 3 thing not working with my c4d octane.
All my driver and version are latest.

1. alpha map don't work with "OctUniversal' material while the metallic is full.
2.Shift Click to select an object from Live Viewer crashes straight away
3. I don't know if it's meat to support NVlink yet, but it doesn't work with 2x2080ts

As you can see picker refactored. Share a scene with problem and which object causes that?
1 and 3 are not plugin related. I believe nvlink works anyway.

Re: Cinema4D version 2020.1-RC3(ReleaseCandidate) 17.04.2020

PostPosted: Mon Apr 20, 2020 8:10 am
by shine71
Thanks for your work Ahmet! :)

I don't know if it depends, as for previous 2019.1.5, by using C4D tiles shader, but it crashes everytime I send scene to live viewer....
Is there a way I could check? Would be enough for you if I save bug report file and attach it here?
Thanks again, man!
Have a great day!

Re: Cinema4D version 2020.1-RC3(ReleaseCandidate) 17.04.2020

PostPosted: Mon Apr 20, 2020 3:46 pm
by frankmci
tim_grove wrote:I tried to attach a scene but for some reason c4d extensions are no longer allowed. Either way this is easy to reproduce through the following steps.


Zip your C4D project files to upload them.

Re: Cinema4D version 2020.1-RC3(ReleaseCandidate) 17.04.2020

PostPosted: Mon Apr 20, 2020 4:21 pm
by bepeg4d
tim_grove wrote:Hi Ahmet,

Opacity channel still doesn't work in conjunction with metallic materials or metallic channel in universal shader. This is breaking some shader setups.

I reported it earlier:
viewtopic.php?f=85&t=74130&p=379286#p379286

I tried to attach a scene but for some reason c4d extensions are no longer allowed. Either way this is easy to reproduce through the following steps.

1. Make a Metallic or Universal shader (with Metallic channel set to 1)
2. Set Opacity float to 0
3. The object will still be visible



Hi,
the issue is affecting both Universal and Metallic material, you need to set the Specular/Metal map at 0.999 to see the effect.
CB95A231-8DEE-4A35-83C6-5E658EBE1A87.jpeg


The core devs are investigating the issue, and will be fixed in the next version.

ciao Beppe