Cinema4D version 2022.1.1-R6 (Obsolete stable) 08.07.2023

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Cinema4D version 2022.1.1-R6 (Obsolete stable) 08.07.2023

Postby aoktar » Fri Mar 31, 2023 3:24 pm

aoktar Fri Mar 31, 2023 3:24 pm
Hi all,
This is the stable plugin build based on stable 2022.1.1 SDK. Any feedback will be much appreciated. Enjoy it!
This is the Standalone matching Standalone 2022.1.1.

Make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows.
Important: if using macOS, we strongly recommend that you update to version 13.3. Prior to 13.3, there is an OS related issue that causes a render failure consistently if you render for long periods of time.


IN ANY CRASH CASE PLEASE DO THESE!!!
If you see CUDA errors follow 1,2,3,4.
1- Use NVIDIA STUDIO drivers, not Game Ready versions. If you have stability issues try different drivers, some of them could cause instability issues. Make a clean install while doing this to be sure previous files completely removed.
2- Check GPU frequency. Overclocking would cause instability issues
3- Check PSU. Insufficient power output would cause instability issues
4- Check the free amount of GPU's VRAM and system's RAM while working. Low VRAM will/may cause CUDA errors. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. It’s like “editor/render” parameter. Just try to use the same value. Also try to optimize your scene for polygon count, even use smaller images. Try to use Octane texture nodes rather than using C4D texture/shaders.
Alternatively, use V4 and Out-of-core(OOC) function. Increase RAM for OOC and It should not exceed physical RAM amount. Check TDR value and increase if it's necessary.
5- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Alternatively, try to delete/hide some objects/materials until crash gone away. If you find what's causing crashes, send us a sample scene to let us for investigating and bring a fix or solution.
Thanks for helping the development by your feedbacks! It’s impossible to quickly catch every case without user feedbacks! It’s the same procedure as other companies do like Maxon/etc...


2022.1.1-[R6] plugin revisions
  • Nodes Copy/paste behavior change: Now duplicated node is selected and editor GUI is active to tweak it
  • Vectron Operator: Global matrix for PSR
  • IOR presets for Octane materials
  • ColorGUI fixes for some nodes
  • Fix a node editor crash on embedded GUIs
  • Float3 support for VDB speed vectors(Pyro motion blur)
  • Fix: C4D light linking problem on RNDR
  • Octane Object tag: Hair tab will be visible anymore
  • Octane Object tag: Voxel extend parameter for C4D's volume builders

2022.1.1-[R5] plugin revisions
  • ORBX exporter: support for volume object and visibility animation from object tag
  • Fix a render start crash when SDF primitives used in Shape Field texture
  • Restart of PV rendering when added AOVs in render settings
  • Fix thumbnail issue for materials when saving to localdb

2022.1.1-[R4] plugin revisions
  • Internal fix on ORBX exporter to avoid double geometry issues for some specific case.
  • New shutter type parameter in Octane Camera tag.
  • Update fix for materials which are used with camera mapping
  • Fix: Alembic particle mesh as distribution object in to Scatter Object
  • Fix: update problem with Tracer object and Octane hair rendering
  • Added experimental support for Shape Field node, it's not stabilized yet

2022.1.1-[R3] plugin revisions
  • Fix: A possible crash issue with MoGraph color in rendering
  • Fix: Colorspace change with InstanceColor
  • Fix: issue with motionblur(before mode)
  • Minor node preview performance adjustment
  • ORBX export file name is now support TOKENS. So you can use tokens for saving scenes from Takes for multiple exports.

2022.1.1-[R2] plugin revisions
  • Fix: Bug on light editing

2022.1.1 plugin revisions
  • Fix: Issues on Scatter object+animated geometries on ORBX export
  • Fix: Motionblur, retrieving the data index issue for some long animations
  • Fix: Motionblur, fix wrong results on some setups of Cloner
  • Fix: Cloner(Multi-instances) with Mograph color and Instance_Color textures



WINDOWS STUDIO+ BUILD (R15-26/R2023)
https://render.otoy.com/customerdownloa ... R6_win.rar

Mac OSX Prime BUILD (R25-R26/R2023)
https://render.otoy.com/customerdownloa ... OSX_m1.zip

WINDOWS DEMO BUILD (R15-26/R2023)
https://render.otoy.com/plugindownloads ... R6_win.rar


Please note the macOS build below will only work correctly on macOS 12.3.1 and newer, and only on Apple Silicon.

Requirements:
-You'll need to update your Cinema 4D to latest versions(R16.050, R17.053, R18.057, R19.053, R20.057, R21.115, S22.118, R23.110, R24.111, R25.117, R26.107, R2023.2). Otherwise, the plugin will not work and not appear in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by the firewall and any antivirus software.
-Nvidia drivers at least Nvidia Studio Drivers(minimum 456.38) and be careful with latest Game Ready drivers which can cause cuda errors. Stay with stable one for you.


ONLINE HELP MANUAL
Use embedded help buttons from Octane nodes and windows
or from link: https://docs.otoy.com/cinema4d/OctaneRe ... ema4D.html


Installation
First, remove all octane related stuff from plugins and the main folder of Cinema4D.

Extract all files to Cinema4D\plugins\c4dOctane directory.
Also, download manual.zip and extract to c4dOctane directory if it's not available in place.

There are a few files for each one is for different Cinema4D version. Remove all except the file is for your version.
Ex. if you have Cinema4D R2023, keep only "c4dOctane-R2023.xdl64" and delete c4dOctane-R26.xdl64, c4dOctane-R25.xdl64, c4dOctane-R24.xdl64, c4dOctane-R23.xdl64, etc..
Last edited by aoktar on Thu Aug 10, 2023 11:12 pm, edited 16 times in total.
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Re: Cinema4D version 2022.1.1 (Latest stable) 31.03.2023

Postby eyeonestudio » Sat Apr 01, 2023 12:21 am

eyeonestudio Sat Apr 01, 2023 12:21 am
Thanks and have a nice day...
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Re: Cinema4D version 2022.1.1 (Latest stable) 31.03.2023

Postby UON.Visuals » Sat Apr 01, 2023 12:38 am

UON.Visuals Sat Apr 01, 2023 12:38 am
I was hoping with the instance color stuff worked in this might fix a serious bug that crashes Cinema 4D consistently:

For 6 years, over several versions of octane (4.0 to 2022.1.1), Cinema 4D (r17 to 2023) , different windows installations and different computers, this bug has always stuck around and it drives me absolutely crazy.

When I use a blend cloner that clones cloners with their own shaders, when I use an octane material to color the child objects using a gradient to map them, it hangs or crashes Cinema 4D spectacularly. It is impossible to generate a log because Cinema 4D either quits too fast or just hangs forever.

I made a simple example project that replicates this behavior, anyone can download it here if they'd like to try it:
https://drive.google.com/file/d/12Q8zmeKUIsPcHGOhmpDbhA_nNxzcdiF_/view?usp=sharing

It will either crash while you're clicking around on the timeline, or selecting a different gradient in the octane material node, or when rendering to picture viewer or in the render queue (it never renders more than 1 frame before crashing)
Please fix this I would be so grateful, there are so many things I want to use blended cloners for but this has been stopping me ever since I started using Octane
(I imagine finding the cause of this bug will also fix other crashes when I use cloners and shaders for materials)
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Re: Cinema4D version 2022.1.1 (Latest stable) 31.03.2023

Postby mili123 » Sun Apr 02, 2023 3:32 am

mili123 Sun Apr 02, 2023 3:32 am
Add and turn off lights, preview doesn't refresh
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Re: Cinema4D version 2022.1.1 (Latest stable) 31.03.2023

Postby aoktar » Sun Apr 02, 2023 8:25 am

aoktar Sun Apr 02, 2023 8:25 am
UON.Visuals wrote:I was hoping with the instance color stuff worked in this might fix a serious bug that crashes Cinema 4D consistently:

For 6 years, over several versions of octane (4.0 to 2022.1.1), Cinema 4D (r17 to 2023) , different windows installations and different computers, this bug has always stuck around and it drives me absolutely crazy.

When I use a blend cloner that clones cloners with their own shaders, when I use an octane material to color the child objects using a gradient to map them, it hangs or crashes Cinema 4D spectacularly. It is impossible to generate a log because Cinema 4D either quits too fast or just hangs forever.

I made a simple example project that replicates this behavior, anyone can download it here if they'd like to try it:
https://drive.google.com/file/d/12Q8zmeKUIsPcHGOhmpDbhA_nNxzcdiF_/view?usp=sharing

It will either crash while you're clicking around on the timeline, or selecting a different gradient in the octane material node, or when rendering to picture viewer or in the render queue (it never renders more than 1 frame before crashing)
Please fix this I would be so grateful, there are so many things I want to use blended cloners for but this has been stopping me ever since I started using Octane
(I imagine finding the cause of this bug will also fix other crashes when I use cloners and shaders for materials)

It's working here. I'll test it more! BUT I'd love that to see more a calmer feedback. I don't see any post of you about it earlier for example. We cannot know the issues without user reports.
Attachments
a2.jpg
a1.jpg
Last edited by aoktar on Sun Apr 02, 2023 9:23 am, edited 1 time in total.
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Re: Cinema4D version 2022.1.1 (Latest stable) 31.03.2023

Postby aoktar » Sun Apr 02, 2023 8:26 am

aoktar Sun Apr 02, 2023 8:26 am
mili123 wrote:Add and turn off lights, preview doesn't refresh

I don't see refresh issues as you say. Please reset your Octane settings, try again. Post better info if you can reproduce it
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Re: Cinema4D version 2022.1.1 (Latest stable) 31.03.2023

Postby ShivaMist » Sun Apr 02, 2023 9:26 pm

ShivaMist Sun Apr 02, 2023 9:26 pm
It's very wierd, if you desactivate a light that is not the first light you placed, it looks like the light that is reactivated is being added to the first light added in the scene.
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Re: Cinema4D version 2022.1.1 (Latest stable) 31.03.2023

Postby aoktar » Sun Apr 02, 2023 10:34 pm

aoktar Sun Apr 02, 2023 10:34 pm
ShivaMist wrote:It's very wierd, if you desactivate a light that is not the first light you placed, it looks like the light that is reactivated is being added to the first light added in the scene.

It's a bug because of a change on light engine while adding for motion blur support. I'm gonna fix it asap. Thanks for reporting here!
EDIT: Fixed on R2 build.
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Re: Cinema4D version 2022.1.1-R2 (Latest stable) 03.04.2023

Postby KeeWe » Mon Apr 03, 2023 12:00 pm

KeeWe Mon Apr 03, 2023 12:00 pm
Is the shadow pass bug which got fixed in the latest SDK update a few days back already built in?:)
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Re: Cinema4D version 2022.1.1 (Latest stable) 31.03.2023

Postby frankmci » Mon Apr 03, 2023 3:13 pm

frankmci Mon Apr 03, 2023 3:13 pm
UON.Visuals wrote:It will either crash while you're clicking around on the timeline, or selecting a different gradient in the octane material node, or when rendering to picture viewer or in the render queue (it never renders more than 1 frame before crashing)

To add a data point, I was not able to crash the scene by manipulating anything in the UI, and the live viewer worked fine, however I did find that it would freeze after batch rendering a single frame, regardless of how I messed with the render settings our output. Here is the log.

I noticed that sometimes a File Explorer window would also freeze at the same time (but not all File Explorer windows), so it may be a higher order crash involving the video driver or some kind of VRAM corruption.

This is on Windows 11, C4d 2023.1.3, Octane 2022.1.1_R2, NVIDIA RTX4090, Studio Driver 31.0.15.2802
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Log file for freezing render.
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