This is the stable plugin build based on stable 2022.1.1 SDK. Any feedback will be much appreciated. Enjoy it!
This is the Standalone matching Standalone 2022.1.1.
Make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows.
Important: if using macOS, we strongly recommend that you update to version 13.3. Prior to 13.3, there is an OS related issue that causes a render failure consistently if you render for long periods of time.
IN ANY CRASH CASE PLEASE DO THESE!!!
If you see CUDA errors follow 1,2,3,4.
1- Use NVIDIA STUDIO drivers, not Game Ready versions. If you have stability issues try different drivers, some of them could cause instability issues. Make a clean install while doing this to be sure previous files completely removed.
2- Check GPU frequency. Overclocking would cause instability issues
3- Check PSU. Insufficient power output would cause instability issues
4- Check the free amount of GPU's VRAM and system's RAM while working. Low VRAM will/may cause CUDA errors. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. It’s like “editor/render” parameter. Just try to use the same value. Also try to optimize your scene for polygon count, even use smaller images. Try to use Octane texture nodes rather than using C4D texture/shaders.
Alternatively, use V4 and Out-of-core(OOC) function. Increase RAM for OOC and It should not exceed physical RAM amount. Check TDR value and increase if it's necessary.
5- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Alternatively, try to delete/hide some objects/materials until crash gone away. If you find what's causing crashes, send us a sample scene to let us for investigating and bring a fix or solution.
Thanks for helping the development by your feedbacks! It’s impossible to quickly catch every case without user feedbacks! It’s the same procedure as other companies do like Maxon/etc...
2022.1.1-[R6] plugin revisions
- Nodes Copy/paste behavior change: Now duplicated node is selected and editor GUI is active to tweak it
- Vectron Operator: Global matrix for PSR
- IOR presets for Octane materials
- ColorGUI fixes for some nodes
- Fix a node editor crash on embedded GUIs
- Float3 support for VDB speed vectors(Pyro motion blur)
- Fix: C4D light linking problem on RNDR
- Octane Object tag: Hair tab will be visible anymore
- Octane Object tag: Voxel extend parameter for C4D's volume builders
2022.1.1-[R5] plugin revisions
- ORBX exporter: support for volume object and visibility animation from object tag
- Fix a render start crash when SDF primitives used in Shape Field texture
- Restart of PV rendering when added AOVs in render settings
- Fix thumbnail issue for materials when saving to localdb
2022.1.1-[R4] plugin revisions
- Internal fix on ORBX exporter to avoid double geometry issues for some specific case.
- New shutter type parameter in Octane Camera tag.
- Update fix for materials which are used with camera mapping
- Fix: Alembic particle mesh as distribution object in to Scatter Object
- Fix: update problem with Tracer object and Octane hair rendering
- Added experimental support for Shape Field node, it's not stabilized yet
2022.1.1-[R3] plugin revisions
- Fix: A possible crash issue with MoGraph color in rendering
- Fix: Colorspace change with InstanceColor
- Fix: issue with motionblur(before mode)
- Minor node preview performance adjustment
- ORBX export file name is now support TOKENS. So you can use tokens for saving scenes from Takes for multiple exports.
2022.1.1-[R2] plugin revisions
- Fix: Bug on light editing
2022.1.1 plugin revisions
- Fix: Issues on Scatter object+animated geometries on ORBX export
- Fix: Motionblur, retrieving the data index issue for some long animations
- Fix: Motionblur, fix wrong results on some setups of Cloner
- Fix: Cloner(Multi-instances) with Mograph color and Instance_Color textures
WINDOWS STUDIO+ BUILD (R15-26/R2023)
https://render.otoy.com/customerdownloa ... R6_win.rar
Mac OSX Prime BUILD (R25-R26/R2023)
https://render.otoy.com/customerdownloa ... OSX_m1.zip
WINDOWS DEMO BUILD (R15-26/R2023)
https://render.otoy.com/plugindownloads ... R6_win.rar
Please note the macOS build below will only work correctly on macOS 12.3.1 and newer, and only on Apple Silicon.
Requirements:
-You'll need to update your Cinema 4D to latest versions(R16.050, R17.053, R18.057, R19.053, R20.057, R21.115, S22.118, R23.110, R24.111, R25.117, R26.107, R2023.2). Otherwise, the plugin will not work and not appear in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by the firewall and any antivirus software.
-Nvidia drivers at least Nvidia Studio Drivers(minimum 456.38) and be careful with latest Game Ready drivers which can cause cuda errors. Stay with stable one for you.
ONLINE HELP MANUAL
Use embedded help buttons from Octane nodes and windows
or from link: https://docs.otoy.com/cinema4d/OctaneRe ... ema4D.html
Installation
First, remove all octane related stuff from plugins and the main folder of Cinema4D.
Extract all files to Cinema4D\plugins\c4dOctane directory.
Also, download manual.zip and extract to c4dOctane directory if it's not available in place.
There are a few files for each one is for different Cinema4D version. Remove all except the file is for your version.
Ex. if you have Cinema4D R2023, keep only "c4dOctane-R2023.xdl64" and delete c4dOctane-R26.xdl64, c4dOctane-R25.xdl64, c4dOctane-R24.xdl64, c4dOctane-R23.xdl64, etc..