Cinema4D 2022.1-[R10] (Previous stable) (26.03.2023)

Forums: Cinema4D 2022.1-[R10] (Previous stable) (26.03.2023)
Sub forum for plugin releases

Moderator: aoktar

Re: Cinema4D 2022.1-[R6] (Latest stable) (26.01.2023)

Postby SSmolak » Mon Jan 30, 2023 8:36 pm

SSmolak Mon Jan 30, 2023 8:36 pm
Using mix in Albedo channel cause huge 10-15 seconds ( depends of scene complexity ) lag, freeze of whole C4D while editing nodes. Other channels like specular, metallic works fine with mix. Tested in Universal and Standard Material
alb_mix.jpg


Image Adjust node, brightness adjustment - these sliders value ranges are totally out of way. Most of them should have values from -1 to 1. There is no way to adjust using sliders. I reported this many times...
Architectural Visualizations http://www.archviz-4d.studio
User avatar
SSmolak
Licensed Customer
Licensed Customer
 
Posts: 1070
Joined: Sat Feb 07, 2015 5:41 pm
Location: Poland

Re: Cinema4D 2022.1-[R6] (Latest stable) (26.01.2023)

Postby SSmolak » Mon Jan 30, 2023 10:03 pm

SSmolak Mon Jan 30, 2023 10:03 pm
Another 15-20 seconds lag :

LAG.zip
(3.98 MiB) Downloaded 83 times


This is terrible... I will try to isolate this in scene and check using previous studio driver.
Architectural Visualizations http://www.archviz-4d.studio
User avatar
SSmolak
Licensed Customer
Licensed Customer
 
Posts: 1070
Joined: Sat Feb 07, 2015 5:41 pm
Location: Poland

Re: Cinema4D 2022.1-[R6] (Latest stable) (26.01.2023)

Postby MyDearestHao » Wed Feb 01, 2023 10:11 am

MyDearestHao Wed Feb 01, 2023 10:11 am
Using chaos to mix non-repetitive textures in two shaders, an error occurs, and more than two cannot be displayed at the same time. Only one can be displayed, the other will be replaced with the same.
Attachments

[ Play Quicktime file ] 2023-02-01 17-06-20_x264.mp4 [ 5.79 MiB | Viewed 1818 times ]

MyDearestHao
Licensed Customer
Licensed Customer
 
Posts: 26
Joined: Fri Oct 13, 2017 2:07 am

Re: Cinema4D 2022.1-[R6] (Latest stable) (26.01.2023)

Postby Kalua » Fri Feb 03, 2023 1:00 am

Kalua Fri Feb 03, 2023 1:00 am
I don't understand: why after working with many takes with the model, I get this weird behavior, different model conditions when rendered on Live viewport window and Pictureview Render.
My .orbx files are not loaded on Production Rendering... they used to, a couple of hours ago... no idea what happened to get this different behavior.
What could cause this sudden behavior? From takes 1-8, .orbx are loaded on Production Render. Take 9 it won't... All setups are the same.

EDIT: so yeah... solved: had to delete the problematic takes and create new ones. No more problems.
Attachments
Screenshot 2023-02-02 160650.jpg
.orbx files loaded correctly on liveview window
Screenshot 2023-02-02 160702.jpg
No .orbx files loaded on Production Rendering, some shaders are rendering different.
C4D 25.117 Octane 2022.1.2 R4, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 536.67
https://www.behance.net/PaperArchitect
Kalua
Licensed Customer
Licensed Customer
 
Posts: 481
Joined: Fri Oct 11, 2013 2:13 am
Location: Caribbean Sea

Re: Cinema4D 2022.1-[R6] (Latest stable) (26.01.2023)

Postby aoktar » Fri Feb 03, 2023 10:25 am

aoktar Fri Feb 03, 2023 10:25 am
MyDearestHao wrote:Using chaos to mix non-repetitive textures in two shaders, an error occurs, and more than two cannot be displayed at the same time. Only one can be displayed, the other will be replaced with the same.

I don't think that's about chaos. Maybe a specific bug to detect material assignment for on this small scene. Is that reproducible on a different scene? Always give an example scene
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
aoktar
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15940
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye

Re: Cinema4D 2022.1-[R6] (Latest stable) (26.01.2023)

Postby aoktar » Fri Feb 03, 2023 10:28 am

aoktar Fri Feb 03, 2023 10:28 am
SSmolak wrote:Using mix in Albedo channel cause huge 10-15 seconds ( depends of scene complexity ) lag, freeze of whole C4D while editing nodes. Other channels like specular, metallic works fine with mix. Tested in Universal and Standard Material
alb_mix.jpg


Image Adjust node, brightness adjustment - these sliders value ranges are totally out of way. Most of them should have values from -1 to 1. There is no way to adjust using sliders. I reported this many times...

Most likely you have something specific to you that's giving lag. Be sure "Faster viewport textures" are ON and alternatively use low viewport texture resolutions for the material. Even make your material from scratch or delete some textures until find the problem.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
aoktar
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15940
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye

Re: Cinema4D 2022.1-[R6] (Latest stable) (26.01.2023)

Postby lionlee19 » Sat Feb 04, 2023 2:59 pm

lionlee19 Sat Feb 04, 2023 2:59 pm
Hi Aoktar,

Please reply to my questions about C4d python here if you have time
I cannot find any resource on the web.
Thank you very much
viewtopic.php?f=87&t=56039&start=30


aoktar wrote:
SSmolak wrote:Using mix in Albedo channel cause huge 10-15 seconds ( depends of scene complexity ) lag, freeze of whole C4D while editing nodes. Other channels like specular, metallic works fine with mix. Tested in Universal and Standard Material
alb_mix.jpg


Image Adjust node, brightness adjustment - these sliders value ranges are totally out of way. Most of them should have values from -1 to 1. There is no way to adjust using sliders. I reported this many times...

Most likely you have something specific to you that's giving lag. Be sure "Faster viewport textures" are ON and alternatively use low viewport texture resolutions for the material. Even make your material from scratch or delete some textures until find the problem.
lionlee19
Licensed Customer
Licensed Customer
 
Posts: 10
Joined: Sat Nov 30, 2019 10:26 am

Re: Cinema4D 2022.1-[R6] (Latest stable) (26.01.2023)

Postby MyDearestHao » Sat Feb 04, 2023 9:57 pm

MyDearestHao Sat Feb 04, 2023 9:57 pm
It has been reproduced, and the highlights even turn black
Attachments
shuchu.zip
(11.69 MiB) Downloaded 63 times
MyDearestHao
Licensed Customer
Licensed Customer
 
Posts: 26
Joined: Fri Oct 13, 2017 2:07 am

Re: Cinema4D 2022.1 (Latest stable) (19.11.2022)

Postby JEEK » Mon Feb 06, 2023 6:39 pm

JEEK Mon Feb 06, 2023 6:39 pm
aoktar wrote:
sdimaging wrote:Hadn't received a response so I'll include a screen grab - Shape Field no input option for c4d
2022.1 stable c4d 2022.1 stable SA

It will not support it pretty soon.


Hey Aoktar,

Sorry to bother, but your response in the quote above confused me. Did you mean to say "It will support it pretty soon", or "It will not support it anytime soon"?

Thanks in advance and big thanks for all the updates.
JEEK
Licensed Customer
Licensed Customer
 
Posts: 28
Joined: Mon Jun 19, 2017 5:44 am

Re: Cinema4D 2022.1-[R6] (Latest stable) (26.01.2023)

Postby frankmci » Mon Feb 06, 2023 7:06 pm

frankmci Mon Feb 06, 2023 7:06 pm
MyDearestHao wrote:It has been reproduced, and the highlights even turn black


I can confirm this. It seems like every Chaos node writes to the same texture address space, so that every time one has to re-calculate, it overwrites any previously generated output.
Technical Director - C4D, Maya, AE, - Washington DC
frankmci
Licensed Customer
Licensed Customer
 
Posts: 814
Joined: Fri May 26, 2017 2:00 pm
PreviousNext

Return to Releases


Who is online

Users browsing this forum: Google [Bot] and 6 guests

Thu Mar 28, 2024 7:20 pm [ UTC ]