Cinema4D 2022.1-[R10] (Previous stable) (26.03.2023)

Forums: Cinema4D 2022.1-[R10] (Previous stable) (26.03.2023)
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Re: Cinema4D 2022.1 (Latest stable) (19.11.2022)

Postby aoktar » Mon Dec 05, 2022 11:51 am

aoktar Mon Dec 05, 2022 11:51 am
AaronWestwood wrote:
Totally understand. It is urgent, purely as I would love to start using the wonderful features of 2022 for a job im on as it would elevate what I can do, but cant as its 100% scatter dependent.

How long would a fix take/the other fixes take? Is a new version days/weeks out?

Thanks for the reply.


Can't give exact timing. Depends to success of our progress on addon and fixes. Maybe in a few days. Btw you can easily work-around it. For example disconnect effector then delete it.
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Re: Cinema4D 2022.1 (Latest stable) (19.11.2022)

Postby AaronWestwood » Mon Dec 05, 2022 12:00 pm

AaronWestwood Mon Dec 05, 2022 12:00 pm
aoktar wrote:
AaronWestwood wrote:
Totally understand. It is urgent, purely as I would love to start using the wonderful features of 2022 for a job im on as it would elevate what I can do, but cant as its 100% scatter dependent.

How long would a fix take/the other fixes take? Is a new version days/weeks out?

Thanks for the reply.


Can't give exact timing. Depends to success of our progress on addon and fixes. Maybe in a few days. Btw you can easily work-around it. For example disconnect effector then delete it.


A few days is totally fine. Will keep an eye out.

I have a ton of scatters connected to dozens of effectors that im tweaking/changing so disconnecting/reconnecting is so out of habit that I find myself crashing by accidently deleting. User error navigating this "fix" for sure. Will stay in 2021 until the fix is ready.
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Re: Cinema4D 2022.1 (Latest stable) (19.11.2022)

Postby azumbrunnen » Tue Dec 06, 2022 4:04 pm

azumbrunnen Tue Dec 06, 2022 4:04 pm
I'm using this version on a render farm with Windows. Is this fully interchangeable? I sometimes get strange render artifacts and vdb's not loading correctly.
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Re: Cinema4D 2022.1 (Latest stable) (19.11.2022)

Postby aoktar » Tue Dec 06, 2022 4:27 pm

aoktar Tue Dec 06, 2022 4:27 pm
azumbrunnen wrote:I'm using this version on a render farm with Windows. Is this fully interchangeable? I sometimes get strange render artifacts and vdb's not loading correctly.

can you contribute more about issues?
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Re: Cinema4D 2022.1 (Latest stable) (19.11.2022)

Postby azumbrunnen » Tue Dec 06, 2022 5:20 pm

azumbrunnen Tue Dec 06, 2022 5:20 pm
Yes VDB loader often has repeating frames. I.e. it just shows the same frame 3 times in a row instead of properly loading the next VDB. It's completely random though and it's not reproduceable. When I re-render, the next time it happens on other frame ranges.
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Re: Cinema4D 2022.1 (Latest stable) (19.11.2022)

Postby Kalua » Tue Dec 06, 2022 5:40 pm

Kalua Tue Dec 06, 2022 5:40 pm
Plugin is working great, Aoktar! Thanks!
Not sure anyone reported it yet:
Gradient on complex mode is not updating the node pins, wheter it's new gradient node or an already existing complex gradient where I am eliminating values.
Sometimes it updates, sometimes it doesn't.
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Re: Cinema4D 2022.1 (Latest stable) (19.11.2022)

Postby aoktar » Tue Dec 06, 2022 9:02 pm

aoktar Tue Dec 06, 2022 9:02 pm
Kalua wrote:Plugin is working great, Aoktar! Thanks!
Not sure anyone reported it yet:
Gradient on complex mode is not updating the node pins, wheter it's new gradient node or an already existing complex gradient where I am eliminating values.
Sometimes it updates, sometimes it doesn't.

Ok I'm checking it, not reproduced yet but thanks! You can press to "Get active material" as work-around. Sending a sample scene may help to see the issue
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Re: Cinema4D 2022.1 (Latest stable) (19.11.2022)

Postby Kalua » Wed Dec 07, 2022 11:08 pm

Kalua Wed Dec 07, 2022 11:08 pm
aoktar wrote:
Kalua wrote:Plugin is working great, Aoktar! Thanks!
Not sure anyone reported it yet:
Gradient on complex mode is not updating the node pins, wheter it's new gradient node or an already existing complex gradient where I am eliminating values.
Sometimes it updates, sometimes it doesn't.

Ok I'm checking it, not reproduced yet but thanks! You can press to "Get active material" as work-around. Sending a sample scene may help to see the issue


Thank you. If I find a consistent reproduceable scene I will send you.
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Re: Cinema4D 2022.1 (Latest stable) (19.11.2022)

Postby SSmolak » Thu Dec 08, 2022 1:30 am

SSmolak Thu Dec 08, 2022 1:30 am
Octane Texture Manager can't find any of the missing HDRI maps from Octane Sky Object. It even not shows them if they are propely linked. It doesn't accept relinks from C4D Project Asset Inspector.

I noticed this months ago but working now with larger scene this is more noticeable - Octane sometimes when operations take little longer automatically switch to 2x2 subsampling mode and stay with it until manually it will not disabled. I have set Perf.timer to 1000. Is this really needed ?

Material Layer for Standard Surface doesn't work right ?
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Re: Cinema4D 2022.1 (Latest stable) (19.11.2022)

Postby freeter_e » Sat Dec 10, 2022 9:02 am

freeter_e Sat Dec 10, 2022 9:02 am
modify multiple material colors

matertial preview, not refresh

i test on v2021.1.4-R4,it's ok
on v2021.1.6-R6,v2022.1,it noesn't work
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