Cinema4D 2022.1-[R10] (Previous stable) (26.03.2023)

Forums: Cinema4D 2022.1-[R10] (Previous stable) (26.03.2023)
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LiveViewer not updating HDRI Env changes

Postby cannon126 » Thu Dec 01, 2022 9:52 pm

cannon126 Thu Dec 01, 2022 9:52 pm
This only started happening in 2022.1. Anytime I try to rotate the sky, it won't automatically update in Live Viewer. I get a little green updating message, but nothing changes, and I have to send the scene every time I want to see changes. Hope ya'll can sort it out soon. Pretty big issue for me personally. And yes, all my "check updates" are activated. Latest studio driver.
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Re: Cinema4D 2022.1 (Latest stable) (19.11.2022)

Postby jayroth2020 » Thu Dec 01, 2022 10:19 pm

jayroth2020 Thu Dec 01, 2022 10:19 pm
Any chance you can do a screen capture of your interaction, Scott?
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Re: Cinema4D 2022.1 (Latest stable) (19.11.2022)

Postby SSmolak » Thu Dec 01, 2022 11:52 pm

SSmolak Thu Dec 01, 2022 11:52 pm
Deleting Material from Material Layer removes nodes that were connected to it too even if they are not connected already :
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Re: Cinema4D 2022.1 (Latest stable) (19.11.2022)

Postby akvahouse » Fri Dec 02, 2022 12:21 am

akvahouse Fri Dec 02, 2022 12:21 am
Hello, is the network renderer not working in this iteration of the plugin right now? Because everything works in the standalone.
Cinema 4d
Network_render.png

Standalone
Network_render_standalone.png
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Re: LiveViewer not updating HDRI Env changes

Postby aoktar » Fri Dec 02, 2022 6:05 am

aoktar Fri Dec 02, 2022 6:05 am
cannon126 wrote:This only started happening in 2022.1. Anytime I try to rotate the sky, it won't automatically update in Live Viewer. I get a little green updating message, but nothing changes, and I have to send the scene every time I want to see changes. Hope ya'll can sort it out soon. Pretty big issue for me personally. And yes, all my "check updates" are activated. Latest studio driver.

Why don't you use ImageTexture to load images? Using XBitmap is not correct way for Octane.
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Re: Cinema4D 2022.1 (Latest stable) (19.11.2022)

Postby shine71 » Fri Dec 02, 2022 6:45 am

shine71 Fri Dec 02, 2022 6:45 am
aoktar wrote:
shine71 wrote:Hey Ahmet!
I tried with few of them and it's always same behavior.
Octane for OpneGL is checked.
I try with adding materials and run some other tries.
I'll let you know :)
Thanks!

What's the situation there?


Hey Ahmet!
Most of scenes are not loading materials, sometimes they do.
I'm not sure if it depends by my PC, I'm going to check further.
The weird thing is that once I open scene the materials seem to be loaded and one by one they become white, then later, and not always, there's another round of update where I see textures.
If I could see textures on the first round would be awesmoe since would be really fast.
Thanks again for your support, Ahmet!
Have a great day
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Re: Cinema4D 2022.1 (Latest stable) (19.11.2022)

Postby aoktar » Fri Dec 02, 2022 6:55 am

aoktar Fri Dec 02, 2022 6:55 am
shine71 wrote:Hey Ahmet!
Most of scenes are not loading materials, sometimes they do.
I'm not sure if it depends by my PC, I'm going to check further.
The weird thing is that once I open scene the materials seem to be loaded and one by one they become white, then later, and not always, there's another round of update where I see textures.
If I could see textures on the first round would be awesmoe since would be really fast.
Thanks again for your support, Ahmet!
Have a great day

For old scene you don't have cached previews. When you open old scenes, it will start to re-generate the viewport textures. Seeing white during the preview generation stage that's normal. It will display these when preview completed on the materials. After that it will immediately will display the textures when you re-open a scene after save operation. This is the new expected workflow of plugin. Let the plugin prepare the viewport textures in background. It should do it one by one in some time.

See this video, you can see how it's working after previews done and saved. It will now wait or regenerate these on new load.
Attachments

[ Play Quicktime file ] 2022-12-02_10-13-53.mp4 [ 7.95 MiB | Viewed 1293 times ]

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Re: Cinema4D 2022.1 (Latest stable) (19.11.2022)

Postby shine71 » Fri Dec 02, 2022 8:47 am

shine71 Fri Dec 02, 2022 8:47 am
Crystal clear, Ahmet!
Awesome.
I'll run some new tries, anyway the video was really helpful!
Thanks again for your work!
Cheers
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Re: Cinema4D 2022.1 (Latest stable) (19.11.2022)

Postby bepeg4d » Fri Dec 02, 2022 9:11 am

bepeg4d Fri Dec 02, 2022 9:11 am
akvahouse wrote:Hello, is the network renderer not working in this iteration of the plugin right now? Because everything works in the standalone.
Cinema 4d
The attachment Network_render.png is no longer available

Standalone
The attachment Network_render_standalone.png is no longer available


Network Render works great in c4doctane 2022.1:
D3F49E1C-1161-4EB7-AA0B-19EA2D149715.jpeg


Please, make sure to have enabled both Private and Public Connections in Windows Firewall, for C4D, and report back, thanks:
CDB4B5B8-59ED-408E-8990-0DEC39930F56.jpeg


ciao,
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Re: Cinema4D 2022.1 (Latest stable) (19.11.2022)

Postby sdimaging » Fri Dec 02, 2022 2:50 pm

sdimaging Fri Dec 02, 2022 2:50 pm
Hadn't received a response so I'll include a screen grab - Shape Field no input option for c4d
2022.1 stable c4d 2022.1 stable SA
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