Cinema4D version 2021.1.7 (Old stable) 16.12.2022

Forums: Cinema4D version 2021.1.7 (Old stable) 16.12.2022
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Re: Cinema4D version 2021.1.6-(R6) (Latest stable) 08.11.2022

Postby thanulee » Thu Nov 10, 2022 12:53 pm

thanulee Thu Nov 10, 2022 12:53 pm
Hello I cannot render TFD cached sims anymore.
I dont know what happened it was working ok. I tested r23, 2023, s26, 2023.1 none of them work. From 2021.1.5 to 2021.1.6 octane. I am using 512.59 drivers

Scene file: https://www.dropbox.com/s/m30yxbx2f0cuxzy/tfd.c4d?dl=0

edit: TFD dev confirmed a bug on his end
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Last edited by thanulee on Thu Nov 10, 2022 3:51 pm, edited 1 time in total.
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Re: Cinema4D version 2021.1.6-(R6) (Latest stable) 08.11.2022

Postby aoktar » Thu Nov 10, 2022 2:14 pm

aoktar Thu Nov 10, 2022 2:14 pm
SSmolak wrote:
aoktar wrote:It requires some converter functions to work with that. I haven't yet got some time but it's on table.


Great. Just asking. I know that there are more important things to do :)

----------

Disable OSL node cause that all tree is disabled too :

_disable_OSL_whole_node_tree.jpg

It's not easy to know which node should be connected
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area light crash

Postby seangoodsell » Fri Nov 11, 2022 3:49 pm

seangoodsell Fri Nov 11, 2022 3:49 pm
Did you guys have a solution to the crash when trying to move an area light in a blank scene?
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Re: Cinema4D version 2021.1.6-(R6) (Latest stable) 08.11.2022

Postby SSmolak » Fri Nov 11, 2022 4:29 pm

SSmolak Fri Nov 11, 2022 4:29 pm
aoktar wrote:It's not easy to know which node should be connected


But this is only OSL node issue. All other works fine - nodes that are connected to disabled node works as expected.
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Re: Cinema4D version 2021.1.6-(R6) (Latest stable) 08.11.2022

Postby dasmodular » Wed Nov 16, 2022 3:52 pm

dasmodular Wed Nov 16, 2022 3:52 pm
Hello,

I updated to the latest Plugin from R4 to R6 and now the textures are all black when rendering an animatic in OpenGL view.
I tried to deactivate the fast texture loading und cleared the texture chache, but that didn't help.
I returned to R4 and it works again.

Best regards,
Denis
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Re: Cinema4D version 2021.1.6-(R7) (Obselete stable) 19.11.2022

Postby J.C » Wed Nov 30, 2022 10:43 pm

J.C Wed Nov 30, 2022 10:43 pm
Why there is two GPUs limit on Studio version? I have Studio+ subscription.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
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Re: Cinema4D version 2021.1.6-(R7) (Obselete stable) 19.11.2022

Postby aoktar » Thu Dec 01, 2022 7:11 am

aoktar Thu Dec 01, 2022 7:11 am
J.C wrote:Why there is two GPUs limit on Studio version? I have Studio+ subscription.

Which version are you using?
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Re: Cinema4D version 2021.1.6-(R7) (Obselete stable) 19.11.2022

Postby J.C » Thu Dec 01, 2022 7:40 am

J.C Thu Dec 01, 2022 7:40 am
I'm using
WINDOWS SUBSCRIPTION(Studio) BUILD
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
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Re: Cinema4D version 2021.1.6-(R7) (Obselete stable) 19.11.2022

Postby aoktar » Thu Dec 01, 2022 7:50 am

aoktar Thu Dec 01, 2022 7:50 am
J.C wrote:I'm using
WINDOWS SUBSCRIPTION(Studio) BUILD

using it but 2021.1.6 or 2022.1?
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Re: Cinema4D version 2021.1.6-(R7) (Obselete stable) 19.11.2022

Postby J.C » Thu Dec 01, 2022 9:50 am

J.C Thu Dec 01, 2022 9:50 am
Latest 2021.1.6-(R7) downloaded here from post #1
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