Cinema4D version 2022.1-XB3-(R4) (Experimental) 23.09.22

Forums: Cinema4D version 2022.1-XB3-(R4) (Experimental) 23.09.22
Sub forum for plugin releases

Moderator: aoktar

Re: Cinema4D version 2022.1-XB3-(R4) (Experimental) 23.09.22

Postby SSmolak » Fri Sep 23, 2022 4:39 pm

SSmolak Fri Sep 23, 2022 4:39 pm
I noticed, that while using Octane Color GUI Type there is mismatch between HSV and RGB display values. HSV = 0,0,50 ( 50% grey ) is displayed as 0,214 in RGB channels. Probably they are not linearized.

V value in HSV mode is wrong.

Bump channel is completely not visible using Box Projection... it is visible but it needs exactly 10 times more power to be visible as using UV projection.
Architectural Visualizations http://www.archviz-4d.studio
User avatar
SSmolak
Licensed Customer
Licensed Customer
 
Posts: 1088
Joined: Sat Feb 07, 2015 5:41 pm
Location: Poland

Re: Cinema4D version 2022.1-XB3-(R4) (Experimental) 23.09.22

Postby aoktar » Fri Sep 23, 2022 9:00 pm

aoktar Fri Sep 23, 2022 9:00 pm
SSmolak wrote:I noticed, that while using Octane Color GUI Type there is mismatch between HSV and RGB display values. HSV = 0,0,50 ( 50% grey ) is displayed as 0,214 in RGB channels. Probably they are not linearized.

V value in HSV mode is wrong.

Bump channel is completely not visible using Box Projection... it is visible but it needs exactly 10 times more power to be visible as using UV projection.

Your some posts are very useful to fix problems. But some are just confusing when you don't give correct/enough info without testing better or trying more. Please spend more attention for this.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
aoktar
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15962
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye

Re: Cinema4D version 2022.1-XB3-(R4) (Experimental) 23.09.22

Postby SSmolak » Fri Sep 23, 2022 9:53 pm

SSmolak Fri Sep 23, 2022 9:53 pm
aoktar wrote:Your some posts are very useful to fix problems. But some are just confusing when you don't give correct/enough info without testing better or trying more. Please spend more attention for this.


Some times I was wrong so I decided to remove posts but when I test things more than hour without success this is why I still think that something is wrong :)

Please see scene with bump in Box Projection vs UV Projection. It needs to use 10x multiply node to looks the same.

Sorry no image was included.
Attachments
Bump_BOXvsUV(2).zip
(999.13 KiB) Downloaded 67 times
Bump_BOXvsUV.zip
(7.15 MiB) Downloaded 63 times
Last edited by SSmolak on Fri Sep 23, 2022 10:22 pm, edited 3 times in total.
Architectural Visualizations http://www.archviz-4d.studio
User avatar
SSmolak
Licensed Customer
Licensed Customer
 
Posts: 1088
Joined: Sat Feb 07, 2015 5:41 pm
Location: Poland

Re: Cinema4D version 2022.1-XB3-(R4) (Experimental) 23.09.22

Postby aoktar » Fri Sep 23, 2022 10:02 pm

aoktar Fri Sep 23, 2022 10:02 pm
SSmolak wrote:Please see scene with bump in Box Projection vs UV Projection. It needs to use 10x multiply node to looks the same.

You can ask in to standalone topics, it's not a plugin related issue. Even I don't think that's an issue, but a behavior to adopt the parameters for getting proper results.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
aoktar
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15962
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye

Re: Cinema4D version 2022.1-XB3-(R4) (Experimental) 23.09.22

Postby SSmolak » Fri Sep 23, 2022 10:04 pm

SSmolak Fri Sep 23, 2022 10:04 pm
aoktar wrote:
SSmolak wrote:Please see scene with bump in Box Projection vs UV Projection. It needs to use 10x multiply node to looks the same.

You can ask in to standalone topics, it's not a plugin related issue. Even I don't think that's an issue, but a behavior to adopt the parameters for getting proper results.


I did it week ago. Projections shouldn't make differences in bump power...

EDIT : This issue is not only in BOX projection but all other than UV Projection.
Last edited by SSmolak on Sun Sep 25, 2022 5:43 pm, edited 1 time in total.
Architectural Visualizations http://www.archviz-4d.studio
User avatar
SSmolak
Licensed Customer
Licensed Customer
 
Posts: 1088
Joined: Sat Feb 07, 2015 5:41 pm
Location: Poland

Re: Cinema4D version 2022.1-XB3-(R4) (Experimental) 23.09.22

Postby aoktar » Fri Sep 23, 2022 10:10 pm

aoktar Fri Sep 23, 2022 10:10 pm
SSmolak wrote:I did it week ago. Projections shouldn't make differences in bump power...

It's a plugin issue if it exports something wrong. Image calculation is not a plugin issue. Keep to track your post in the standalone.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
aoktar
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15962
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye

Re: Cinema4D version 2022.1-XB3-(R4) (Experimental) 23.09.22

Postby SSmolak » Sun Sep 25, 2022 8:30 pm

SSmolak Sun Sep 25, 2022 8:30 pm
aoktar wrote:It's a plugin issue if it exports something wrong. Image calculation is not a plugin issue. Keep to track your post in the standalone.


Ok, I know why this is going. This is related to UV scale. More scaled UV -> more bump power in relation to the same scale used by Box Projection. So if UV is 10x times scaled Box Projection needs 10x more bump power to looks the same. I don't know if this in C4D related or Standalone.

But even using C4D built-in Cubic Projection there is difference in strenght compared to the same Octane Box Projection - please see video.

UvScale_BoxProjection.jpg
UvScale_BoxProjection.jpg (18.54 KiB) Viewed 1731 times
Attachments
Cubic_vs_Box.zip
(579.18 KiB) Downloaded 68 times
Architectural Visualizations http://www.archviz-4d.studio
User avatar
SSmolak
Licensed Customer
Licensed Customer
 
Posts: 1088
Joined: Sat Feb 07, 2015 5:41 pm
Location: Poland

Re: Cinema4D version 2022.1-XB3-(R4) (Experimental) 23.09.22

Postby SSmolak » Thu Sep 29, 2022 2:04 pm

SSmolak Thu Sep 29, 2022 2:04 pm
Another issue using gradient "V" slider in HSV mode. Sometimes clicking on it cause that camera move to far away from current position. It looks like random issue. Please see video at 0:40 sec.
Attachments
strange_gradient_camera_issue.zip
(3.91 MiB) Downloaded 73 times
Architectural Visualizations http://www.archviz-4d.studio
User avatar
SSmolak
Licensed Customer
Licensed Customer
 
Posts: 1088
Joined: Sat Feb 07, 2015 5:41 pm
Location: Poland

Re: Cinema4D version 2022.1-XB3-(R4) (Experimental) 23.09.22

Postby SSmolak » Sun Oct 09, 2022 2:16 pm

SSmolak Sun Oct 09, 2022 2:16 pm
Hello, any chance to update to XB4 soon ?
Architectural Visualizations http://www.archviz-4d.studio
User avatar
SSmolak
Licensed Customer
Licensed Customer
 
Posts: 1088
Joined: Sat Feb 07, 2015 5:41 pm
Location: Poland

Re: Cinema4D version 2022.1-XB3-(R4) (Experimental) 23.09.22

Postby SSmolak » Tue Oct 11, 2022 8:43 am

SSmolak Tue Oct 11, 2022 8:43 am
I'm very sorry but I found another interface issue caused by Octane plugin.

If Previews -> Materials preview is turned off it cause that Cinema's viewports not refresh - totally. They not refresh even polygons selections.

I thing that this option don't work :

OCT_OGL_OFF.jpg
OCT_OGL_OFF.jpg (2.46 KiB) Viewed 1376 times


Please see video
Attachments
OGL_not_update.zip
(3.13 MiB) Downloaded 65 times
Architectural Visualizations http://www.archviz-4d.studio
User avatar
SSmolak
Licensed Customer
Licensed Customer
 
Posts: 1088
Joined: Sat Feb 07, 2015 5:41 pm
Location: Poland
PreviousNext

Return to Releases


Who is online

Users browsing this forum: No registered users and 14 guests

Sat Apr 20, 2024 1:51 am [ UTC ]