Cinema4D version 2022.1-XB3-(R4) (Experimental) 23.09.22

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Re: Cinema4D version 2022.1-XB3-(R3) (Experimental) 09.08.2022

Postby frankmci » Fri Aug 19, 2022 4:15 pm

frankmci Fri Aug 19, 2022 4:15 pm
fpajonk wrote:
Sorry maOS 13 Ventura is not supported yet.


Why would switching from Monterey with Metal to Ventura with Metal make a plugin scream for CUDA. That doesn't make any sense.


Who knows what Apple might have changed in a beta build of their OS? While it is available now, it will not be officially released for a few more months.
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Re: Cinema4D version 2022.1-XB3-(R3) (Experimental) 09.08.2022

Postby SSmolak » Fri Aug 19, 2022 5:16 pm

SSmolak Fri Aug 19, 2022 5:16 pm
Disabling layers in layered materials doesn't work.

layer_disable.jpg
layer_disable.jpg (19.9 KiB) Viewed 1855 times
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Re: Cinema4D version 2022.1-XB3-(R3) (Experimental) 09.08.2022

Postby divasoft » Wed Aug 24, 2022 11:47 am

divasoft Wed Aug 24, 2022 11:47 am
Hi Ahmet, i have an issue with transmission channel in specular mat.
When i set it to 0, glass get absolutely transparent instead get black.

https://disk.yandex.ru/i/YFVdcSOZLPZK0Q
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Re: Cinema4D version 2022.1-XB3-(R3) (Experimental) 09.08.2022

Postby aoktar » Wed Aug 24, 2022 12:23 pm

aoktar Wed Aug 24, 2022 12:23 pm
divasoft wrote:Hi Ahmet, i have an issue with transmission channel in specular mat.
When i set it to 0, glass get absolutely transparent instead get black.

https://disk.yandex.ru/i/YFVdcSOZLPZK0Q

yes it's not creating any nodes when color and float value is zero. Connect a float texture as a workaround.
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Re: Cinema4D version 2022.1-XB3-(R3) (Experimental) 09.08.2022

Postby le_wib » Wed Aug 24, 2022 2:41 pm

le_wib Wed Aug 24, 2022 2:41 pm
Hello. In this new version, how do you render a z depth pass ?
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Re: Cinema4D version 2022.1-XB3-(R3) (Experimental) 09.08.2022

Postby SSmolak » Wed Aug 24, 2022 5:13 pm

SSmolak Wed Aug 24, 2022 5:13 pm
Node names doesn't copied using node copy-paste

node name.jpg
node name.jpg (7.08 KiB) Viewed 1743 times


Truning off "texture Stats" in Octane Settings turns off AOV buttons too.
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Re: Cinema4D version 2022.1-XB3-(R3) (Experimental) 09.08.2022

Postby bepeg4d » Thu Aug 25, 2022 6:15 am

bepeg4d Thu Aug 25, 2022 6:15 am
le_wib wrote:Hello. In this new version, how do you render a z depth pass ?


Hi,
have a look at here:
viewtopic.php?f=30&t=78727&p=406542&hilit=z+depth+aov#p406442

ciao,
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Re: Cinema4D version 2022.1-XB3-(R3) (Experimental) 09.08.2022

Postby divasoft » Thu Aug 25, 2022 3:37 pm

divasoft Thu Aug 25, 2022 3:37 pm
aoktar wrote:
divasoft wrote:Hi Ahmet, i have an issue with transmission channel in specular mat.
When i set it to 0, glass get absolutely transparent instead get black.

https://disk.yandex.ru/i/YFVdcSOZLPZK0Q

yes it's not creating any nodes when color and float value is zero. Connect a float texture as a workaround.


Oh, thank you for explanation.
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Re: Cinema4D version 2022.1-XB3-(R3) (Experimental) 09.08.2022

Postby SSmolak » Sat Aug 27, 2022 12:46 pm

SSmolak Sat Aug 27, 2022 12:46 pm
Relinking textures using Project Asset Inspector doesn't work anymore. Using Octane Texture Manager is very slow.

Modyfing UV in UV texture window or creating new UV doesn't update in Octane until object has enabled force updating in tag - this is caused by object vertex map tag.
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Re: Cinema4D version 2022.1-XB3-(R3) (Experimental) 09.08.2022

Postby aoktar » Sat Aug 27, 2022 1:33 pm

aoktar Sat Aug 27, 2022 1:33 pm
SSmolak wrote:Relinking textures using Project Asset Inspector doesn't work anymore. Using Octane Texture Manager is very slow.

Without giving more details about your scene/texture informations and paths that's not much useful.
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