Cinema4D version 2022.1-XB3-(R4) (Experimental) 23.09.22

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Re: Cinema4D version 2022.1-XB3-(R2) (Experimental) 09.08.2022

Postby 3dworks » Tue Aug 09, 2022 10:31 pm

3dworks Tue Aug 09, 2022 10:31 pm
for an experimental version it is remarcably stable and well working! congrats! cinema R26 here with macbook pro M1 max.
Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
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Re: Cinema4D version 2022.1-XB3-(R2) (Experimental) 09.08.2022

Postby 3dworks » Wed Aug 10, 2022 9:19 am

3dworks Wed Aug 10, 2022 9:19 am
aoktar wrote:Hi all,
This is the latest experimental plugin build based on experimental 2022.1-XB3 SDK. Any feedback will be much appreciated. Enjoy it!
This is the SDK matching OctaneRender® 2022.1 XB 3.


seems network rendering is disabled completely in this version?when will we get a version which is including this?
Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
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Re: Cinema4D version 2022.1-XB3-(R2) (Experimental) 09.08.2022

Postby SSmolak » Fri Aug 12, 2022 8:26 pm

SSmolak Fri Aug 12, 2022 8:26 pm
In all Octane versions there is very bad behavior while editing material parameters using text field by moving mouse. When mouse is going to be unpressed it still change value in LV. It works fine when we use slider - unpressing, release mouse button do nothing as it should be.
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Re: Cinema4D version 2022.1-XB3-(R2) (Experimental) 09.08.2022

Postby aoktar » Fri Aug 12, 2022 9:03 pm

aoktar Fri Aug 12, 2022 9:03 pm
SSmolak wrote:In all Octane versions there is very bad behavior while editing material parameters using text field by moving mouse. When mouse is going to be unpressed it still change value in LV. It works fine when we use slider - unpressing, release mouse button do nothing as it should be.

Not sure what you mean exactly but it maybe about high GPU usage and delayed reactions because of this. Text fields are not custom, they are native UI elements. And because of it this cannot be something we can do anything for you else of priority settings.
Did you try low priority and multi GPUs? And did you try to check it on every scenes even with lightweight scenes? Are you sure that's not about heavy GPU usage and giving delays to interface?
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Re: Cinema4D version 2022.1-XB3-(R2) (Experimental) 09.08.2022

Postby SSmolak » Fri Aug 12, 2022 9:35 pm

SSmolak Fri Aug 12, 2022 9:35 pm
aoktar wrote:
SSmolak wrote:In all Octane versions there is very bad behavior while editing material parameters using text field by moving mouse. When mouse is going to be unpressed it still change value in LV. It works fine when we use slider - unpressing, release mouse button do nothing as it should be.

Not sure what you mean exactly but it maybe about high GPU usage and delayed reactions because of this.


I mean that if you move slider to for example 23% value Octane Live Viewer shows value 22% until you release mouse button. After that it switch to 23% value. But we never see true value if mouse button is pressed. This is issue even with simple box scene any texture. This is mainly noticeable in Transform node when we want perfectly place or scale texture.

Interesting is that this bad behavior is only while using Octane Node editor with Edit Controls enabled. Using controls in different panel works fine.
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Re: Cinema4D version 2022.1-XB3-(R2) (Experimental) 09.08.2022

Postby aoktar » Sat Aug 13, 2022 9:00 am

aoktar Sat Aug 13, 2022 9:00 am
SSmolak wrote:I mean that if you move slider to for example 23% value Octane Live Viewer shows value 22% until you release mouse button. After that it switch to 23% value. But we never see true value if mouse button is pressed. This is issue even with simple box scene any texture. This is mainly noticeable in Transform node when we want perfectly place or scale texture.

Interesting is that this bad behavior is only while using Octane Node editor with Edit Controls enabled. Using controls in different panel works fine.

We don't have a behavior with Octane sliders as you say. See video. Not sure what are you doing?
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Re: Cinema4D version 2022.1-XB3-(R2) (Experimental) 09.08.2022

Postby SSmolak » Sat Aug 13, 2022 10:45 am

SSmolak Sat Aug 13, 2022 10:45 am
aoktar wrote:We don't have a behavior with Octane sliders as you say. See video. Not sure what are you doing?


The problem is using mouse over marked red text area while using the same outside Node Editor works mostly fine - without this mouse release lag.

sliders_lag.jpg


Strange but using new clear scene I have this lag even on outside panel.

mouse_release_lag.zip
(1001.46 KiB) Downloaded 91 times


This is related to all Octane panels even in Scatter object too.

Sliders work fine, text area has lag :

slidersOK_textareaLAG.zip
(753.8 KiB) Downloaded 102 times
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Re: Cinema4D version 2022.1-XB3-(R2) (Experimental) 09.08.2022

Postby aoktar » Sat Aug 13, 2022 11:32 am

aoktar Sat Aug 13, 2022 11:32 am
@Smolak,
Probably you're not aware that they are not sliders. It's a text edit attached to slider, and all text GUI elements in C4D that are holding the refresh of the whole UI unless you release the mouse. You can see same behavior if you play with some geometry's parameters.

I'm aware of this kind of small problems since years, but there are not any solutions.

EDIT: you can use slider parts in out GUI element by holding ALT or use embedded GUI in nodes. They can send Redraw commands to avoid this problem. Because they are custom GUI done by me and we can do anything with custom GUIs.
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Re: Cinema4D version 2022.1-XB3-(R2) (Experimental) 09.08.2022

Postby SSmolak » Sat Aug 13, 2022 10:18 pm

SSmolak Sat Aug 13, 2022 10:18 pm
aoktar wrote:EDIT: you can use slider parts in out GUI element by holding ALT or use embedded GUI in nodes. They can send Redraw commands to avoid this problem. Because they are custom GUI done by me and we can do anything with custom GUIs.


Thank you, it sound interesting I will try.

Yes this "feature" is very annoying especially when I had great looking clones using random seed but after release mouse button they are all messed up. It was very bad while I used Lightwave3D but I thought that in C4D it is better done.

But maybe solution is to add +1 value to each fields while moving mouse and reset it after release button ? After release mouse button it should stay at the same value ?
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Re: Cinema4D version 2022.1-XB3 (Experimental) 05.08.2022

Postby aoktar » Tue Aug 16, 2022 5:14 pm

aoktar Tue Aug 16, 2022 5:14 pm
SSmolak wrote:When we have full stack of stored images there is need to remove last image before add next - if not it will be not stored correctly. It would be great for menu option like "remove all stored images".

It's just a refresh issue when stack is full(max=8 for now). Select another state then select last added. It will show. I'm gonna fix it
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