Cinema4D version 2022.1-XB1-(R3) (Experimental) 02.06.2022

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Cinema4D version 2022.1-XB1-(R3) (Experimental) 02.06.2022

Postby aoktar » Thu May 19, 2022 9:14 pm

aoktar Thu May 19, 2022 9:14 pm
Hi all,
This is the latest experimental plugin build based on experimental 2022.1-XB1 SDK. Any feedback will be much appreciated. Enjoy it!
This is the SDK matching OctaneRender® 2022.1 XB 1.

As with all experimental builds, we advise to not use this release for production purposes. We are trying to, but we can't guarantee that scenes saved with this version will be compatible in future releases. Please note that because of the active development, there are several limitations outlined below.

Make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows.

2022.1-XB1-R3 plugin revisions
- Fix: LV display issue with crypto passes
- Fix: Undo shortcut issue when embedded GUI focused
- Added: 'Add input' and 'Add mask' button functionality for "Composite AOV output layer"
- Fix: missing 'allow caustics' for sub-material
- Fix for missing functionalities of embedded GUI


2022.1-XB1-R2 plugin revisions
- VDB: Auto load for used channels from Standard Volume
- Fixes and improvements on node system. Better 'Comment' node, etc...
- Improvements on HSV interface for Octane Color GUI, color mode is now saved to prefs

IN ANY CRASH CASE PLEASE DO THESE!!!
If you see CUDA errors follow 1,2,3,4.
1- Use NVIDIA STUDIO drivers, not Game Ready versions. If you have stability issues try different drivers, some of them could cause instability issues. Make a clean install while doing this to be sure previous files completely removed.
2- Check GPU frequency. Overclocking would cause instability issues
3- Check PSU. Insufficient power output would cause instability issues
4- Check the free amount of GPU's VRAM and system's RAM while working. Low VRAM will/may cause CUDA errors. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. It’s like “editor/render” parameter. Just try to use the same value. Also try to optimize your scene for polygon count, even use smaller images. Try to use Octane texture nodes rather than using C4D texture/shaders.
Alternatively, use V4 and Out-of-core(OOC) function. Increase RAM for OOC and It should not exceed physical RAM amount. Check TDR value and increase if it's necessary.
5- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Alternatively, try to delete/hide some objects/materials until crash gone away. If you find what's causing crashes, send us a sample scene to let us for investigating and bring a fix or solution.
Thanks for helping the development by your feedbacks! It’s impossible to quickly catch every case without user feedbacks! It’s the same procedure as other companies do like Maxon/etc...



WINDOWS ENTERPRISE BUILD (R15-26)
https://render.otoy.com/customerdownloa ... R3_win.rar

WINDOWS SUBSCRIPTION(Studio) BUILD (R15-26)
https://render.otoy.com/customerdownloa ... R3_win.rar

WINDOWS DEMO BUILD (R15-26)
https://render.otoy.com/plugindownloads ... R3_win.rar


Requirements:
-You'll need to update your Cinema 4D to latest versions(R16.050, R17.053, R18.057, R19.053, R20.057, R21.115, S22.118, R23.110, R24.111, R25.117, R26.013). Otherwise, the plugin will not work and not appear in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by the firewall and any antivirus software.
-Nvidia drivers at least Nvidia Studio Drivers(minimum 456.38) and be careful with latest Game Ready drivers which can cause cuda errors. Stay with stable one for you.


ONLINE HELP MANUAL
Use embedded help buttons from Octane nodes and windows
or from link: https://docs.otoy.com/cinema4d/OctaneRe ... ema4D.html


Installation
First, remove all octane related stuff from plugins and the main folder of Cinema4D.

Extract all files to Cinema4D\plugins\c4dOctane directory.
Also, download manual.zip and extract to c4dOctane directory if it's not available in place.

There are a few files for each one is for different Cinema4D version. Remove all except the file is for your version.
Ex. if you have Cinema4D R18.0, keep only "c4dOctane-r18.cdl64" and delete c4dOctane-r17.cdl64, c4dOctane-r16.cdl64, c4dOctane-r15.cdl64, etc..
Last edited by aoktar on Tue Jul 19, 2022 12:05 am, edited 6 times in total.
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Re: Cinema4D version 2022.1-XB1 (Experimental) 19.05.2022

Postby y81r » Fri May 20, 2022 12:09 pm

y81r Fri May 20, 2022 12:09 pm
Woha! thanks!
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Re: Cinema4D version 2022.1-XB1 (Experimental) 19.05.2022

Postby Hurricane » Fri May 20, 2022 1:55 pm

Hurricane Fri May 20, 2022 1:55 pm
When testing the new features, I found two unimportant bugs
1.When the rendering kernel is set to ‘Photon tracing’, the preview window displays the ‘Color’

2.‘Standard surface materials’ cannot open the ‘Node editor’
Attachments
Stdsurface.png
Photons.png
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Re: Cinema4D version 2022.1-XB1 (Experimental) 19.05.2022

Postby Meet » Sun May 22, 2022 4:16 am

Meet Sun May 22, 2022 4:16 am
clipping mat.PNG


"Shading enabled" option isn't included with the clipping material
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Re: Cinema4D version 2022.1-XB1 (Experimental) 19.05.2022

Postby Meet » Sun May 22, 2022 6:29 am

Meet Sun May 22, 2022 6:29 am
A question, will mesh to fog volume feature be available in C4D?
Not able to find this in the current build
mesh to volume c4d.PNG
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Re: Cinema4D version 2022.1-XB1 (Experimental) 19.05.2022

Postby snooz » Sun May 22, 2022 1:01 pm

snooz Sun May 22, 2022 1:01 pm
How we enable GPU real time ?
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Re: Cinema4D version 2022.1-XB1 (Experimental) 19.05.2022

Postby Meet » Sun May 22, 2022 4:35 pm

Meet Sun May 22, 2022 4:35 pm
I have a VDB with color info, the color info seems to be loading fine in standalone using the standard volume node

Cd Standalone.PNG


However the same implementation doesn't work in C4D

color vdb c4d.PNG


attaching the files.
Attachments
color2.rar
(51.78 MiB) Downloaded 186 times
Standalone and C4D.rar
(51.85 MiB) Downloaded 255 times
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Re: Cinema4D version 2022.1-XB1 (Experimental) 19.05.2022

Postby aoktar » Sun May 22, 2022 9:39 pm

aoktar Sun May 22, 2022 9:39 pm
Meet wrote:A question, will mesh to fog volume feature be available in C4D?
Not able to find this in the current build
The attachment mesh to volume c4d.PNG is no longer available

It's a different form what we have actually. See picture, you can use volume mesher as you can see. It's here since a long time.
Attachments
a2.jpg
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Re: Cinema4D version 2022.1-XB1 (Experimental) 19.05.2022

Postby aoktar » Sun May 22, 2022 9:43 pm

aoktar Sun May 22, 2022 9:43 pm
Meet wrote:I have a VDB with color info, the color info seems to be loading fine in standalone using the standard volume node

Cd Standalone.PNG


However the same implementation doesn't work in C4D

color vdb c4d.PNG


attaching the files.

It may be a SDK problem, checking it.
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Re: Cinema4D version 2022.1-XB1 (Experimental) 19.05.2022

Postby anklove » Mon May 23, 2022 12:19 pm

anklove Mon May 23, 2022 12:19 pm
Hello Aoktar. Is there any chance of supporting multiple UV sets soon?
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