oh, no!
Why did you changed that position? It's so far away. I prefere HSV and have tp change that so many times. Or is there a way to set HSV permanent?
Moderator: aoktar
LOVEXMEDIA wrote:Awesome new look to the node editor! I came across a bug that crashes C4D at lease for me. If you add a Comment and delete the title and the text comment it will crash. It has happened every time for me.
I am on S26.014, dual 3090, NVidia driver 512.59
Thank you again for your continued support and I appreciate you and the team! You all are amazing!
anklove wrote:Dont know on which version this bug appeared. Materials with camera projection lose alpha and scales weirdly. When generating UVWs from camera projection everything is okay
moebius wrote:oh, no!
Why did you changed that position? It's so far away. I prefere HSV and have tp change that so many times. Or is there a way to set HSV permanent?
aoktar wrote:anklove wrote:Dont know on which version this bug appeared. Materials with camera projection lose alpha and scales weirdly. When generating UVWs from camera projection everything is okay
Which bug really? Plase share a sample for showing what you do!
anklove wrote:aoktar wrote:anklove wrote:Dont know on which version this bug appeared. Materials with camera projection lose alpha and scales weirdly. When generating UVWs from camera projection everything is okay
Which bug really? Plase share a sample for showing what you do!
Here's simple example. There is no alpha with camera projection but when i hit Generate UVW from camera projection everything is okay. But im sure i've used camera projections in octane before.
dynaraton wrote:Very nice update, thank you.
Can we have the "keep upright" option in the Universal Camera like we do in Stand-Alone?
It is a very quick useful feature.
aoktar wrote:dynaraton wrote:Very nice update, thank you.
Can we have the "keep upright" option in the Universal Camera like we do in Stand-Alone?
It is a very quick useful feature.
I can add this option but camera view may not match the output.
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