This is the latest stable plugin build based on 2021.1.5 SDK. Any feedback will be much appreciated. Enjoy it!
This is the SDK matching Standalone 2021.1.5.
Make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows. No driver updates are required for macOS 10.13 (CUDA).
This version supports the new NVIDIA Ampere architecture on Windows and Linux. Kepler cards with compute model lower than 3.5 are just supported on macOS.
Changes of 2021.1.5-(R4) plugin
- Removed 'orthographic' from universal camera UI
- Fix: Undo shortcut issue when embedded GUI focused
- Added: 'Add input' and 'Add mask' button functionality for "Composite AOV output layer"
- Fix for missing functionalities of embedded GUI
- Using Linear color space when straight alpha enabled in file save section
- ORBX loader: Fix for double displayed object and object color is not working for display
Changes of 2021.1.5-(R3) plugin- Fix: Undo shortcut issue when embedded GUI focused
- Added: 'Add input' and 'Add mask' button functionality for "Composite AOV output layer"
- Fix for missing functionalities of embedded GUI
Changes of 2021.1.5-(R2) plugin- Fixes on node editor
Changes of 2021.1.5 plugin- Added a new high quality Node Graph drawing mode. It's just for R22-R26 for now. You can switch between legacy/new with 'New style' check box.
- Fix: absolute path on Image texture creations in Node Editor
- Added an option to let disable the file select dialog for Image texture creation in Node Editor
- Added new Vectron operators(Subtract/Union)
- Ability of using the SDFs as in input for Vectron objects
- Fix: orientation problems with scatter object
- Small addon for Octane Color gui, open/close button for sliders
- Several minor fixes and SDK(core) related changes
Core changes since OctaneRender 2021.1.4:- Added new option to toggle bump/normal mapping for the ambient occlusion AOV.
- Added option to the volume Z depth AOVs that allows you define which depth is considered white (1).
- Added new pin Input axes to the vertex displacement node which provides the ability to choose between different ways how the XYZ coordinates of a vector map should be interpreted in object space. This may be particularly important if your source application works in a left handed coordinate system.
- Fixed an issue where SSS + fake shadow enabled was rendering too dark when it sits inside another specular material that has fake shadow enabled.
- Fixed Vectron geometry becoming invisible if the bounds pin is unconnected. We now use the default bounds in that case which are 10m x 10m x 10x.
- The Bounds input of Vectron nodes doesn't allow negative values anymore and will be clamped at 0. Old scenes with negative values are converted to use very large bounds.
- Fixed another case of SSS being a bit too bright with nested dielectric.
- Fixed incorrect material rendering if RTX is disabled, nested dielectrics are enabled and you move the camera.
- Fixed incorrect rendering of Vectron geometry.
- Fixed texture projections on SDF objects (Vectron and Volume SDFs).
- Fixed a bug where auto bump map doesn't work as expected when box projection is used.
- Fixed object layer masks of volumes which were messing up custom AOVs.
- Fixed a crash during loading an USD scene that contains curves.
- Fixed random net render hang when no local GPUs are used for rendering.
- Fixed render error when using the baking camera with a baking group ID with empty UV data.
- Fixed issue requiring you to re-login when switching versions of Octane on some Linux distros.
- Fixed issue on Windows causing an ORBX file corruption when updating files on remote drives that have been temporarily disconnected (for example by having the computer go to sleep) - see viewtopic.php?f=9&t=79720 for a discussion of the issue.
- Standalone: Fixed potential crash while loading a new project.
- Standalone: Fixed a crash which happens when triggering an export in the geometry exporter with an invalid path (like an ORBX package) or relative paths. Relative paths are now anchored relative to the project directory if a project exist, otherwise relative to the current working directory.
- Standalone: When we relink the inputs of a scripted graph we take now the order and the type of linker nodes into account to resolve duplicate names.
IN ANY CRASH CASE PLEASE DO THESE!!!
If you see CUDA errors follow 1,2,3,4.
1- Use NVIDIA STUDIO drivers, not Game Ready versions. If you have stability issues try different drivers, some of them could cause instability issues. Make a clean install while doing this to be sure previous files completely removed.
2- Check GPU frequency. Overclocking would cause instability issues
3- Check PSU. Insufficient power output would cause instability issues
4- Check the free amount of GPU's VRAM and system's RAM while working. Low VRAM will/may cause CUDA errors. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. It’s like “editor/render” parameter. Just try to use the same value. Also try to optimize your scene for polygon count, even use smaller images. Try to use Octane texture nodes rather than using C4D texture/shaders.
Alternatively, use V4 and Out-of-core(OOC) function. Increase RAM for OOC and It should not exceed physical RAM amount. Check TDR value and increase if it's necessary.
5- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Alternatively, try to delete/hide some objects/materials until crash gone away. If you find what's causing crashes, send us a sample scene to let us for investigating and bring a fix or solution.
Thanks for helping the development by your feedbacks! It’s impossible to quickly catch every case without user feedbacks! It’s the same procedure as other companies do like Maxon/etc...
WINDOWS ENTERPRISE BUILD (R15-R26)
https://render.otoy.com/customerdownloa ... R4-win.rar
WINDOWS SUBSCRIPTION(Studio) BUILD (R15-R26)
https://render.otoy.com/customerdownloa ... R4-win.rar
WINDOWS DEMO BUILD (R15-R26)
https://render.otoy.com/plugindownloads ... R4-win.rar
Requirements:
-You'll need to update your Cinema 4D to latest versions(R16.050, R17.053, R18.057, R19.053, R20.057, R21.115, S22.118, R23.110, R24.111, R25.117, R26.013). Otherwise, the plugin will not work and not appear in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by the firewall and any antivirus software.
-Nvidia drivers at least Nvidia Studio Drivers(minimum 456.38) and be careful with latest Game Ready drivers which can cause cuda errors. Stay with stable one for you.
ONLINE HELP MANUAL
Use embedded help buttons from Octane nodes and windows
or from link: https://docs.otoy.com/cinema4d/OctaneRe ... ema4D.html
Installation
First, remove all octane related stuff from plugins and the main folder of Cinema4D.
Extract all files to Cinema4D\plugins\c4dOctane directory.
Also, download manual.zip and extract to c4dOctane directory if it's not available in place.
There are a few files for each one is for different Cinema4D version. Remove all except the file is for your version.
Ex. if you have Cinema4D R18.0, keep only "c4dOctane-r18.cdl64" and delete c4dOctane-r17.cdl64, c4dOctane-r16.cdl64, c4dOctane-r15.cdl64, etc..