Cinema4D version 2021.1-(R7) (Obsolete) 17.12.2021

Forums: Cinema4D version 2021.1-(R7) (Obsolete) 17.12.2021
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Re: Cinema4D version 2021.1-(R4) (Stable 2021) 03.12.2021

Postby aoktar » Fri Dec 03, 2021 4:10 pm

aoktar Fri Dec 03, 2021 4:10 pm
moebius wrote:EXR(Octane) does not save? there is no picture in the renderoutputfolder. There is a Picture if i save out TIFF.

Try with English characters
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Re: Cinema4D version 2021.1-(R4) (Stable 2021) 03.12.2021

Postby moebius » Fri Dec 03, 2021 4:28 pm

moebius Fri Dec 03, 2021 4:28 pm
aoktar wrote:
moebius wrote:EXR(Octane) does not save? there is no picture in the renderoutputfolder. There is a Picture if i save out TIFF.

Try with English characters


gosh.
gosh!!!
THANKS.
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Re: Cinema4D version 2021.1-(R4) (Stable 2021) 03.12.2021

Postby LFedit » Wed Dec 08, 2021 8:43 pm

LFedit Wed Dec 08, 2021 8:43 pm
Cryptomatte Object Node Name seems to have some weird behavior. In the past I've use Material Node Name, and Object Node Name for the ability to select just about anything I would need in my scenes. I've set up a simple scene to show what's weird. The Object Node Name is only separating into two layers, LayerID1 and anything other than LayerID1.

Am I missing something that's changed, or is it possible this is a bug?

simpleCryptomatte_test.zip
(92.31 KiB) Downloaded 193 times
Win 7 64bit/ Nvidia Maximus k5000 and k20
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Re: Cinema4D version 2021.1-(R4) (Stable 2021) 03.12.2021

Postby aoktar » Wed Dec 08, 2021 9:12 pm

aoktar Wed Dec 08, 2021 9:12 pm
LFedit wrote:Cryptomatte Object Node Name seems to have some weird behavior. In the past I've use Material Node Name, and Object Node Name for the ability to select just about anything I would need in my scenes. I've set up a simple scene to show what's weird. The Object Node Name is only separating into two layers, LayerID1 and anything other than LayerID1.

Am I missing something that's changed, or is it possible this is a bug?

The attachment simpleCryptomatte_test.zip is no longer available
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a1.jpg
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Re: Cinema4D version 2021.1-(R4) (Stable 2021) 03.12.2021

Postby LFedit » Wed Dec 08, 2021 9:55 pm

LFedit Wed Dec 08, 2021 9:55 pm
Great thank you!

is there a way to use the Object ID layer as a matte source for Cryptomatte?
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Re: Cinema4D version 2021.1-(R4) (Stable 2021) 03.12.2021

Postby moebius » Thu Dec 09, 2021 9:07 am

moebius Thu Dec 09, 2021 9:07 am
use Crypto Layer "Instance" for each Object?
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Re: Cinema4D version 2021.1-(R4) (Stable 2021) 03.12.2021

Postby LFedit » Thu Dec 09, 2021 3:45 pm

LFedit Thu Dec 09, 2021 3:45 pm
awesome thank you. This all works perfectly.
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Re: Cinema4D version 2021.1-(R4) (Stable 2021) 03.12.2021

Postby thanulee » Sun Dec 12, 2021 7:43 pm

thanulee Sun Dec 12, 2021 7:43 pm
Hi I think I found a bug or this setup is breaking.
See video issue here: https://www.dropbox.com/s/yl3iwy4g56422 ... .webm?dl=0

The black stones shouldnt be black. I also tried with instance node and add the cloner as particle, but still its black.

Scene file: https://www.dropbox.com/s/dfr2r37yo7v23 ... e.c4d?dl=0

Cheers!
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Re: Cinema4D version 2021.1-(R4) (Stable 2021) 03.12.2021

Postby nycjunglist » Mon Dec 13, 2021 1:42 am

nycjunglist Mon Dec 13, 2021 1:42 am
Hey aoktar,

It seems that the only way to add a Diffuse/Specular Toon Ramp is from the buttons in the Toon tab for a Toon material. If you try to connect the nodes manually, they won't connect.

(Animated GIF attached)

octane-toon-ramp.gif
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Re: Cinema4D version 2021.1-(R4) (Stable 2021) 03.12.2021

Postby FelipeCortes » Tue Dec 14, 2021 2:42 am

FelipeCortes Tue Dec 14, 2021 2:42 am
in 2021.1 R3,cryptomate ignore "invert option" in render layer
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