slepy8 wrote:aoktar wrote:Small update(R3) is out for using!
Great, but why did you put 8bit/16bit/32bit options instead od D65/Flat ?
It's confusing.
Don't you think I did a mistake? I'll fix it. FIXED it now!
Moderator: aoktar
slepy8 wrote:aoktar wrote:Small update(R3) is out for using!
Great, but why did you put 8bit/16bit/32bit options instead od D65/Flat ?
It's confusing.
aoktar wrote:You can make better volumes, but you need to understand the limitations of shader sampling and volume settings. Needs to spend some time on these. Also don't go crazy on voxel counts for detailing the volumes, consider to use the medium textures and displacement effect.
AaronWestwood wrote:aoktar wrote:You can make better volumes, but you need to understand the limitations of shader sampling and volume settings. Needs to spend some time on these. Also don't go crazy on voxel counts for detailing the volumes, consider to use the medium textures and displacement effect.
Thanks so much for sharing that, its great to see that it works
Definitely not intuitive at all, would of never guessed this with the transform (Id previously tried dozens of times to get what you shared), so wondered what this setup is doing that makes it work (and why a ramp on its own doesnt)?
Simply trying to understand the reason for this to implement in other larger setups...is there some sort of reason here or literally just stretching out the ramp?
Cheers!
AW
Float scl=0.01;
Float z = iz*voxSize-0.5*boxSize.z+hSize;
Float x = ix*voxSize-0.5*boxSize.x+hSize;
Float y = iy*voxSize-0.5*boxSize.y+hSize;
aoktar wrote:Small update(R3) is out for using!
Kalua wrote:aoktar wrote:Small update(R3) is out for using!
Thanks for the update, Aoktar!
One question: shouldn't we be able to set up to 20 custom AOV in material's custom AOV tab? See attachment.
Regards,
aoktar wrote:Kalua wrote:aoktar wrote:Small update(R3) is out for using!
Thanks for the update, Aoktar!
One question: shouldn't we be able to set up to 20 custom AOV in material's custom AOV tab? See attachment.
Regards,
Yes, every part adjusted by hand. Seems like I missed that
aoktar wrote:@Divasoft, @AaronWestwood
I can give a build with new parameters in volume object for testing.
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