Cinema4D version 2020.2.4-R2 (Obsolete stable) 20.06.2021

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Re: Cinema4D version 2020.2.4-R2 (Latest stable) 20.06.2021

Postby 911ljt » Thu Jul 29, 2021 3:04 am

911ljt Thu Jul 29, 2021 3:04 am
Thank you ahmet for the hard work, currently there is One more annoying bug remaining in the latest stable build.
I created a simple scene to demonstrate this problem, attachment below.

When exporting beauty with Render passes enabled, especially with Z-depth turned on. The output image in C4D picture viewer is desaturated and its gamma is way off comparing with Live viewer.
The settings are shown in picture 1 and 2. The result shown in 3.

Am I setting stuff wrong? Octane doesnt have this problem before.
As you may see, here is the tricky part, after each frame rendered, the final result of rendered beauty sometimes is correct (same as live viewer) But sometimes the rendered image file is just messed up picture viewer shown!
And here is the worst thing, the Octane will constantly crash rendering heavy scene with animation and Z-depth turned on for some reason. Disable Render passes render completely, problem solved. I think there is definitely something going on with the newest implement Aov system has to do with it right? How to make my Octane not crash?

Thank you!
Attachments
Simplescene.zip
(104.64 KiB) Downloaded 190 times
3.jpg
2.jpg
1.jpg
Thank you!
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Re: Cinema4D version 2020.2.4-R2 (Latest stable) 20.06.2021

Postby bepeg4d » Thu Jul 29, 2021 6:13 am

bepeg4d Thu Jul 29, 2021 6:13 am
Hi,
try to disable the Color Profile in Picture Viewer/View menu:
AA9FB249-AAEA-4645-B897-88CB9FB54041.jpeg


and avoid to save from C4D Save panel, and use the Octane Multi Pass tab instead.

ciao Beppe
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Re: Cinema4D version 2020.2.4-R2 (Latest stable) 20.06.2021

Postby 911ljt » Fri Jul 30, 2021 2:05 am

911ljt Fri Jul 30, 2021 2:05 am
bepeg4d wrote:Hi,
try to disable the Color Profile in Picture Viewer/View menu:
The attachment AA9FB249-AAEA-4645-B897-88CB9FB54041.jpeg is no longer available


and avoid to save from C4D Save panel, and use the Octane Multi Pass tab instead.

ciao Beppe


Cheers mate ! Yes I use octane render passes panel to save passes no problem. Do you mean I should use that tab to save Beauty or final render from that tab as well? and leave everything blank in the normal C4D save panel?

1.jpg


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Re: Cinema4D version 2020.2.4-R2 (Latest stable) 20.06.2021

Postby bepeg4d » Fri Jul 30, 2021 6:52 am

bepeg4d Fri Jul 30, 2021 6:52 am
Yes, in Multi pass mode, avoid to use the C4D Save panel, and save also the Beauty pass from Octane Multi Pass tab.
In this way, all the passes will have the same coloring treatment.

ciao Beppe
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Re: Cinema4D version 2020.2.4-R2 (Latest stable) 20.06.2021

Postby fayzra » Fri Jul 30, 2021 3:36 pm

fayzra Fri Jul 30, 2021 3:36 pm
Hello, my first month with octane, i like it very much, but i have this problem. It basically shows up, when i add smth or edit in my scene, and to solve it i have to save my project after editing and re-open cinema, it's kinda annoying to do that eveerytime, so i hope you can help me. Thank you very much!!!
Here is my scene https://disk.yandex.ru/d/WNmCmydC6UMYdQ
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Desktop Screenshot 2021.07.28 - 18.02.21.51.png
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Re: Cinema4D version 2020.2.4 (Latest stable) 12.06.2021

Postby thanulee » Mon Aug 02, 2021 6:47 pm

thanulee Mon Aug 02, 2021 6:47 pm
thanulee wrote:Hi,

2020.2.4 is great. But can we please fix the xp trail object and the group functions in Xparticles? These are fundamental functions when working with XP and in Redshift they work just fine.
I have a very basic setup and it breaks all the time. I will walk you through in case you are not familiar with all xp functions:

XP Groups:
- I have a single emitter with 2 objects. 2 groups assigned to that single emitter. Via those groups I can define if I want more of object A or more from object B.
This change does not reflect in octane object tag. It keeps assigning randomly the objects A and B.
It is best to define the ratio via the groups of XP and not in other way, cause when I try to push this setup further everything breaks.
In this specific case i can cheat with 2 emitters and ignore groups, but its not a solution. There are many times when using dynamics where using multiple emitters in a setup is not possible.

XP trails:
- It works only with the most basic operation. Eg. if i add a displacer/trail deformer the color of the trail is lost.

Please let me know when we can fix those cause I have to switch to Redshift for such basic setups.
XP API is provided and if these functionalities are missing, we could reach out to Insydium. If not, its a matter of implementation. I feel like im fighting with Octane many times instead of just move forward and focus on art directing setups/particles.

Many thanks!
scene file: https://www.dropbox.com/s/ytz2xkm8ps00t ... e.c4d?dl=0


Hi is there any update on those things? thanks
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Re: Cinema4D version 2020.2.4-R2 (Latest stable) 20.06.2021

Postby aoktar » Mon Aug 02, 2021 9:21 pm

aoktar Mon Aug 02, 2021 9:21 pm
@thanulee
I'm not on this yet. You'll hear if I do that. Regards
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Re: Cinema4D version 2020.2.4-R2 (Latest stable) 20.06.2021

Postby thanulee » Tue Aug 03, 2021 10:45 am

thanulee Tue Aug 03, 2021 10:45 am
aoktar wrote:@thanulee
I'm not on this yet. You'll hear if I do that. Regards

Thanks Ahmet! Appreciate it a lot!
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Re: Cinema4D version 2020.2.4-R2 (Latest stable) 20.06.2021

Postby aoktar » Tue Aug 17, 2021 10:03 am

aoktar Tue Aug 17, 2021 10:03 am
thanulee wrote:
aoktar wrote:@thanulee
I'm not on this yet. You'll hear if I do that. Regards

Thanks Ahmet! Appreciate it a lot!

What happens if you disable "Displacement" modifier?
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