Cinema4D version 2021.1 RC1-R3 (Older 2021.1) 10.08.2021

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Cinema4D version 2021.1 RC1-R3 (Older 2021.1) 10.08.2021

Postby aoktar » Mon Jul 26, 2021 9:55 am

aoktar Mon Jul 26, 2021 9:55 am
Hi all,
This is the updated WIP plugin build based on first release candidate 2021.1-RC1 SDK. There's still missing parts for implementation. They will be completed in next builds.
Please do not use this build for any commercial work, it's under your risk. Any feedback will be much appreciated. Enjoy it!

Make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows. No driver updates are required for macOS 10.13 (CUDA).

This version supports the new NVIDIA Ampere architecture on Windows and Linux. Kepler cards with compute model lower than 3.5 are just supported on macOS.

For CORE improvements please check the following Standalone link.
This is the matching Standalone: OctaneRender™ 2021.1 RC1.

Changes for 2021.1 RC1-R3 plugin
- Fixes for dirt texture's parameters

[b]Changes for 2021.1 RC1-R2 plugin
- Fix: faster processing for C4D gradient under OSL script mode
- Cryptomatte passes are always displayed as LDR(8-bit) in Live Viewer
- Completion for new texture pattern types.
- Fix for missing help links


What's new in 2021.1

[*] Added "Curvature texture" which maps the local curvature of a geometry to the range of [0 .. 1], where no curvature results in 0 (black) and high curvature in 1 (white). In comparison to the dirt texture, you can limit the curvature detection to convex or concave curves or include both of them. The calculated curvature is also more consistent at small sample counts. You can then use a gradient map node to convert the curvature texure value to into something more exciting, as in the example below:
Image
[*] Added option "Edge tint" that allows you to tint the reflections for glancing angles on metallic and universal materials and metallic material layers. This only applies to the artistic and IOR + color modes.
[*] Added blend mode "Reoriented normal" to the composite texture. The idea of that blend mode is described here. This example scene shows the difference between just adding the normal textures (which internally adds the deviations from the undestorted normal) and using that blend mode in the compositing texture. As you can see, the difference is not overly dramatic, but noticable:
Image[/list]

Geometry

  • Improved support for RTX hardware ray tracing including accelerated instance motion blur on Ampere GPUs
  • UV surface tangents are now interpolated if the material has anisotropy set to a value != 0, to avoid visible facets in stretched highlights
  • A node to create a surface SDF from a mesh node which can then be combined with other SDFs using the Vectron operators
  • Improved Scatter on surface to provide more control for placing scattered objects

Volumes

  • Improved rendering of overlapping volumes and increased the number of volumes allowed to overlap in one location to 16
  • Added support for light-linking of volumes
  • Improved rendering of transparent surfaces inside volumes
  • Added support for user instance IDs to volume rendering
  • Added support for volumes in Cryptomatte AOVs

Materials/rendering

  • Clipping material
  • Added a new energy preserving GGX BRDF model
  • Improved Hair material
  • Improved AI Light rendering

Textures

  • New texture nodes
  • New projection nodes

Color processing

  • Added the ability to specify a color space for textures
  • Added wide-gamut support for textures
  • Added the ability to specify the white point for spectral colors
  • More accurate color processing across the board
  • Switched to OCIO v2

Render AOVs

  • Refactored render AOVs
  • Added custom AOVs
  • Added ability to write object layer masks and material masks to custom AOVs
  • Added capture texture to write textures into custom AOVs
  • Added global texture AOVs

Output AOVs

  • A node to mix light passes
  • New output AOV nodes providing additional operations

Note that for plugin implementation

  • Render passes are replaced with Render AOVs. So old passes selection is gone, there will be a convert function to keep they are converted to new system.
  • Also mesh SDF functionality is missing.
  • And some parts of UI is not perfected yet.
  • Multi vertexmaps may not work, it's a known issue.

Please read the rest of the changes/features list in the OctaneRender™ 2021.1 XB1 topic.

WINDOWS ENTERPRISE BUILD (R15-24)
https://render.otoy.com/customerdownloa ... R3-win.rar

WINDOWS SUBSCRIPTION(Studio) BUILD (R15-24)
https://render.otoy.com/customerdownloa ... R3-win.rar

OSX ENTERPRISE BUILD (R15-24)
Not available yet.

OSX SUBSCRIPTION(Studio) BUILD (R15-24)
Not available yet.
Last edited by aoktar on Fri Sep 17, 2021 5:03 pm, edited 5 times in total.
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Re: Cinema4D version 2021.1 RC1 (Current 2021.1) 26.07.2021

Postby dynaraton » Mon Jul 26, 2021 11:16 am

dynaraton Mon Jul 26, 2021 11:16 am
Thank you for fixing the IES brightness issues!
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Re: Cinema4D version 2021.1 RC1 (Current 2021.1) 26.07.2021

Postby Kalua » Mon Jul 26, 2021 2:21 pm

Kalua Mon Jul 26, 2021 2:21 pm
Thank you, Aoktar!
Testing it this week.
Regards,
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Re: Cinema4D version 2021.1 RC1 (Current 2021.1) 26.07.2021

Postby useruser » Mon Jul 26, 2021 2:48 pm

useruser Mon Jul 26, 2021 2:48 pm
thank you ahmet!
Workstation: Win 10 PRO 64 bit, 3,4 GHZ ,6-cores, 64 GB RAM , 4x RTX 2080 Ti
1. RenderSlave: Win 10 Pro 64 bit , 3x GTX 980Ti
2. RenderSlave: Win 10 Pro 64 bit 2x GTX 980 Ti
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Re: Cinema4D version 2021.1 RC1 (Current 2021.1) 26.07.2021

Postby eyeonestudio » Tue Jul 27, 2021 7:19 am

eyeonestudio Tue Jul 27, 2021 7:19 am
Thank You.

Can't Import "Content Browser" Image
dnd.png



PS. Would you add "Disable Auto Open dialog window - Image Texture" to "Settings > Nodes"
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Re: Cinema4D version 2021.1 RC1 (Current 2021.1) 26.07.2021

Postby aoktar » Tue Jul 27, 2021 7:50 am

aoktar Tue Jul 27, 2021 7:50 am
eyeonestudio wrote:Thank You.

Can't Import "Content Browser" Image
The attachment dnd.png is no longer available



PS. Would you add "Disable Auto Open dialog window - Image Texture" to "Settings > Nodes"

It's working here, what you do exactly?
Attachments
a1.jpg
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Re: Cinema4D version 2021.1 RC1 (Current 2021.1) 26.07.2021

Postby hazenkind » Tue Jul 27, 2021 8:09 am

hazenkind Tue Jul 27, 2021 8:09 am
Asset Browser vs. Content Browser. Since the Content Browser is legacy drag n drop dont work anymore. Hey Maxon :)
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Re: Cinema4D version 2021.1 RC1 (Current 2021.1) 26.07.2021

Postby rifat » Tue Jul 27, 2021 11:26 am

rifat Tue Jul 27, 2021 11:26 am
just wondering if octane 2021 will support "Octane Scatter" motion blur ? or c4d multi-instance cloner motion blur?
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Re: Cinema4D version 2021.1 RC1 (Current 2021.1) 26.07.2021

Postby aoktar » Tue Jul 27, 2021 1:04 pm

aoktar Tue Jul 27, 2021 1:04 pm
rifat wrote:just wondering if octane 2021 will support "Octane Scatter" motion blur ? or c4d multi-instance cloner motion blur?

I'm not targeting that in a short period. Maybe later after the summer time.
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Re: Cinema4D version 2021.1 RC1 (Current 2021.1) 26.07.2021

Postby eyeonestudio » Tue Jul 27, 2021 3:26 pm

eyeonestudio Tue Jul 27, 2021 3:26 pm
sorry Ahmet. I use R24.(I use old "content browser". not "asset browser")
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