Hi all,
This is the latest stable build based on stable 2020.2.3 SDK. Any feedback will be much appreciated. Enjoy it!
Make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows. No driver updates are required for macOS 10.13 (CUDA).
This version supports the new NVIDIA Ampere architecture on Windows and Linux. Kepler cards with compute model lower than 3.5 are just supported on macOS.
For CORE improvements please check the following Standalone link.
This is the matching Standalone: OctaneRender™ 2020.2.3.
Plugin changes for 2020.2.3-R7
-Fix: Correct outputs with OCIO/sRGB and 32/16/8 bit buffers
-Fix: Small fixes for OCIO interface
-Fix: Crash and iteration improvements with xpTrail and color data
-Fix: LV display glitch on start and mode changes
Plugin changes for 2020.2.3-R6
Fix: C4D's Bitmap loading issues
Fix: Preview issues with node editor
Fix: Bring back the OCIO select button with 8-bit buffer
Plugin changes for 2020.2.3-R5
- Bring back OCIO for 8-bit buffer type. It's for fixing the issues of saving sRGB PNGs
Plugin changes for 2020.2.3-R4
- Better emulation of Cinema4D's PBR materials in rendering session. Better diffuse/opacity/reflection/SSS emulations
- Small behavior change for arealight without Octane light tag.
- Revisions on Settings window
- Fix: Node editor button in Layered Materials, picking unvisible GUI on node boxes
- Fix: update issue on cloned elements by multi-instance
- Fix: Unconnected nodes in tag of volume spotlight
- Picking feature in LV for hair objects and materials
- Vertex Map tag fixes, you can now use it a string attribute if you rename it. Even with attribute texture in this case.
- Now you can use the "Force tone mapping" option for other color spaces, not just with OCIO anymore.
- Use denoised beauty is back for sRGB buffer type
- Other fixes
Plugin changes for 2020.2.3-R2
- Fix: Avoided to restart the render with click on render region mode
- Quick S24 build, extended support is on the way
- Some minor fixes
Plugin changes for 2020.2.3
- Fixing a deadlock crash case for node connections
- Fix: "Settings/Devices/Use RTX" checkbox
- Fix: Solo mode for specular/metal
- Fix: Selection problem on pasted nodes
- Fix: render stuck with nothing selected for colorspace in OCIO
- First quick support for DEM_EARTH_CLONER object type
Core fixes which may affects the plugins
- Fixed crash in the surface scatter node when you try to use the area based distribution on a mesh that doesn't have polygons.
- Fixed portal material being non-transparent to shadow rays.
- Fixed clamping of HDR input values in the color correction texture.
- Fixed missing updates when a transform node other than the transform value node is changed.
- Fixed CUDA failure when rendering toon materials.
- Fixed incorrect rendering of toon materials with opacity < 1.
- Fixed CUDA failure when vertices of a mesh are moved around in quick succession and RTX is enabled.
- Fixed broken auto bump of vertex displacement if dirt is used in the material as well.
- Fixed missing render update if a toon ramp is modified.
- Fixed superfluous geometry updates when an input of a volume node got changed.
- Fixed specular transmission "leaking" into the indirect reflection render pass.
- Fixed crash when you authenticate more than once in a session.
IN ANY CRASH CASE PLEASE DO THESE!!!
If you see CUDA errors follow 1,2,3,4.
1- Use NVIDIA STUDIO drivers, not Game Ready versions. If you have stability issues try different drivers, some of them could cause instability issues. Make a clean install while doing this to be sure previous files completely removed.
2- Check GPU frequency. Overclocking would cause instability issues
3- Check PSU. Insufficient power output would cause instability issues
4- Check the free amount of GPU's VRAM and system's RAM while working. Low VRAM will/may cause CUDA errors. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. It’s like “editor/render” parameter. Just try to use the same value. Also try to optimize your scene for polygon count, even use smaller images. Try to use Octane texture nodes rather than using C4D texture/shaders.
Alternatively, use V4 and Out-of-core(OOC) function. Increase RAM for OOC and It should not exceed physical RAM amount. Check TDR value and increase if it's necessary.
5- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Alternatively, try to delete/hide some objects/materials until crash gone away. If you find what's causing crashes, send us a sample scene to let us for investigating and bring a fix or solution.
Thanks for helping the development by your feedbacks! It’s impossible to quickly catch every case without user feedbacks! It’s the same procedure as other companies do like Maxon/etc...
WINDOWS ENTERPRISE BUILD (R15-24)
https://render.otoy.com/customerdownloa ... R7-win.rar
WINDOWS SUBSCRIPTION(Studio) BUILD (R15-24)
https://render.otoy.com/customerdownloa ... R7-win.rar
OSX ENTERPRISE BUILD (R15-24)
https://render.otoy.com/customerdownloa ... Macosx.zip
OSX SUBSCRIPTION(Studio) BUILD (R15-24)
https://render.otoy.com/customerdownloa ... Macosx.zip
DEMO WINDOWS: https://render.otoy.com/plugindownloads ... R6-win.rar
DEMO MACOS: https://render.otoy.com/plugindownloads ... Macosx.zip
Requirements:
-You'll need to update your Cinema 4D to latest versions(R16.050, R17.053, R18.057, R19.053, R20.057, R21.115, S22.118, R23.110). Otherwise, the plugin will not work and not appear in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by the firewall and any antivirus software.
-Nvidia drivers at least Nvidia Studio Drivers(minimum 456.38) and be careful with latest Game Ready drivers which can cause cuda errors. Stay with stable one for you.
-Cuda 9.1 driver for OSX.
ONLINE HELP MANUAL
Use embedded help buttons from Octane nodes and windows
To use OFFLINE version of manual from plugin
Download following package and extract to Cinema4D/plugins/c4doctane/manual
https://render.otoy.com/plugindownloads ... p-html.zip
V3 SAMPLE SCENES SET(make a request if you need any specific sample)
https://render.otoy.com/plugindownloads ... scenes.rar
See this topic for some partial samples: viewtopic.php?f=85&t=53989
CINEMA 4D TUTORIALS SECTION: viewforum.php?f=87
CHANGE LOG: https://docs.otoy.com/#60Change%20log
Installation
First, remove all octane related stuff from plugins and the main folder of Cinema4D.
Extract all files to Cinema4D\plugins\c4dOctane directory.
Also, download manual.zip and extract to c4dOctane directory if it's not available in place.
There are a few files for each one is for different Cinema4D version. Remove all except the file is for your version.
Ex. if you have Cinema4D R18.0, keep only "c4dOctane-r18.cdl64" and delete c4dOctane-r17.cdl64, c4dOctane-r16.cdl64, c4dOctane-r15.cdl64, etc..
Cinema 4D Release 15: c4dOctane-r15.cdl64 or c4doctane_R15_demo.dylib
Cinema 4D Release 16: c4dOctane-r16.cdl64 or c4doctane_R16_demo.dylib
Cinema 4D Release 17: c4dOctane-r17.cdl64 or c4doctane_R17_demo.dylib
Cinema 4D Release 18: c4dOctane-r18.cdl64 or c4doctane_R18_demo.dylib
Cinema 4D Release 19: c4dOctane-r19.cdl64 or c4doctane_R19_demo.dylib
Cinema 4D Release 20: c4dOctane-r20.xdl64 or c4doctane_R20_demo.xlib
Cinema 4D Release 21: c4dOctane-r21.xdl64 or c4doctane_R21_demo.xlib