Version 4.0-RC4-R2 (obsolete release candidate) 22.09.201

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Re: Version 4.0-RC4 (Release candicate) 21.09.2018

Postby aoktar » Fri Sep 21, 2018 9:28 pm

aoktar Fri Sep 21, 2018 9:28 pm
VVG wrote:
aoktar wrote:
VVG wrote:does not save settings env when restart render or change kernel DL/PT. Always white
R19 and r20

As I wrote It's not a global parameter anymore. It will save the value to scenes and load back. It's done to avoid problems on deadline/network rendering/etc..


explain how to work with it?

how to make you Always be a black environment?

on video is this a normal work?

Wait, there's a problem on this parameter. Btw why don't use an environment object?
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Re: Version 4.0-RC4 (Release candicate) 21.09.2018

Postby skai_tv » Fri Sep 21, 2018 11:00 pm

skai_tv Fri Sep 21, 2018 11:00 pm
Well done!
Thanks a lot aoktar!
Keep it up! :)
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Re: Version 4.0-RC4-R2 (Release candicate) 22.09.2018

Postby hyperthalamus11 » Sat Sep 22, 2018 7:05 am

hyperthalamus11 Sat Sep 22, 2018 7:05 am
Hey guys,

I am having issues using the Metal material. It doesn't seem to work in ver4.0 but it works in 3.08.

When you create a new Metal material it creates a diffuse like material and changing any of the parameters doesn't seem to affect it, other than the diffuse channel which does work.

Also, changing the BRDF model to GGX or Beckmann or Ward makes no difference.

Is this a known bug?
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CINEMA 4D_2018-09-22_12-24-17.png
R20 screenshot
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Re: Version 4.0-RC4 (Release candicate) 21.09.2018

Postby VVG » Sat Sep 22, 2018 7:58 am

VVG Sat Sep 22, 2018 7:58 am
aoktar wrote:Wait, there's a problem on this parameter. Btw why don't use an environment object?



yep. i UPD my orig post

Perhaps it makes sense to checkbox the global non-global option?

anyway thanks for the work!
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Re: Version 4.0-RC4-R2 (Release candicate) 22.09.2018

Postby y81r » Sat Sep 22, 2018 8:14 am

y81r Sat Sep 22, 2018 8:14 am
hyperthalamus11 wrote:Hey guys,

I am having issues using the Metal material. It doesn't seem to work in ver4.0 but it works in 3.08.

When you create a new Metal material it creates a diffuse like material and changing any of the parameters doesn't seem to affect it, other than the diffuse channel which does work.

Also, changing the BRDF model to GGX or Beckmann or Ward makes no difference.

Is this a known bug?


Set SpecularMap to 1
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Re: Version 4.0-RC4 (Release candicate) 21.09.2018

Postby aoktar » Sat Sep 22, 2018 8:22 am

aoktar Sat Sep 22, 2018 8:22 am
VVG wrote:
aoktar wrote:Wait, there's a problem on this parameter. Btw why don't use an environment object?



yep. i UPD my orig post

Perhaps it makes sense to checkbox the global non-global option?

anyway thanks for the work!

Please try with updated version!
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Re: Version 4.0-RC4 (Release candicate) 21.09.2018

Postby VVG » Sat Sep 22, 2018 8:43 am

VVG Sat Sep 22, 2018 8:43 am
aoktar wrote:Please try with updated version!


yes. now works fine!

thanks for fix

please, add drop-down menu for the folder with LUT (in camera tag/ pref)
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lut.png
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Re: Version 4.0-RC4 (Release candicate) 21.09.2018

Postby mesut » Sat Sep 22, 2018 8:45 am

mesut Sat Sep 22, 2018 8:45 am
aoktar wrote:... Please try with updated version!


i tried the updated version.
dirtnode/opacity/shadow - issue is still present:
https://render.otoy.com/forum/viewtopic.php?f=85&t=68833#p346332
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Re: Version 4.0-RC4 (Release candicate) 21.09.2018

Postby mesut » Sat Sep 22, 2018 8:48 am

mesut Sat Sep 22, 2018 8:48 am
aoktar wrote:... Please try with updated version!


also still present in this version:

- draw a spline
- add oct-object tag to it and activate "render as hair"
- move around spline-object - > live viewer does not update
- move around a vertex of this spline-object - > live viewer does update

bonus:
- still no emission material for hair rendering
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Re: Version 4.0-RC4 (Release candicate) 21.09.2018

Postby VVG » Sat Sep 22, 2018 9:04 am

VVG Sat Sep 22, 2018 9:04 am
mesut wrote:
aoktar wrote:... Please try with updated version!


also still present in this version:

- draw a spline
- add oct-object tag to it and activate "render as hair"
- move around spline-object - > live viewer does not update
- move around a vertex of this spline-object - > live viewer does update


confirm (generate Mesh data....)

mesut wrote:bonus:
- still no emission material for hair rendering


it limitation
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spline.png
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