Version 4.0- XB4-test1 (Experimental)

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Re: Version 4.0- XB4-test1 (Experimental)

Postby shine71 » Mon Aug 13, 2018 7:02 am

shine71 Mon Aug 13, 2018 7:02 am
Hi Ahmet!

First of all, thanks as always for your great work, then, I'm not sure if this issue has been outlined yet.

In last version (XB4) I met some issue with post processing, both bloom than glare, working in live viewer.
If I set values that could work, once render finished and I apply denoiser, they are almost disappearing, so I need to increase values for both of them to have effects back.
This thing worked good in previous one, but actaully not.

Thanks again and have a great day!
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Re: Version 4.0- XB4-test1 (Experimental)

Postby rleuchovius » Mon Aug 13, 2018 7:41 am

rleuchovius Mon Aug 13, 2018 7:41 am
Hi!

The Render passes Compression for EXR does not seem to work, I've tried multiple versions of octane from 3.08 to 4 and there is no difference in size between the none setting and any of the other compression settings.

The compression of the Main picture work fine though.
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Re: Version 4.0- XB4-test1 (Experimental)

Postby aybekdes » Mon Aug 13, 2018 3:06 pm

aybekdes Mon Aug 13, 2018 3:06 pm
aoktar wrote:
GillesKontrol wrote:Path tracing to info channels is a bug I have all the time as well. !

I've finally found the issue and fixed. I'll make a new build for you.


Please can you apply this fix to the stable release also?
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Re: Version 4.0- XB4-test1 (Experimental)

Postby aoktar » Mon Aug 13, 2018 5:08 pm

aoktar Mon Aug 13, 2018 5:08 pm
rleuchovius wrote:Hi!

The Render passes Compression for EXR does not seem to work, I've tried multiple versions of octane from 3.08 to 4 and there is no difference in size between the none setting and any of the other compression settings.

The compression of the Main picture work fine though.

It's a C4D SDK problem. I had some talk to Maxon guys about that and compression parameter is not working well.
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Re: Version 4.0- XB4-test1 (Experimental)

Postby aoktar » Mon Aug 13, 2018 6:08 pm

aoktar Mon Aug 13, 2018 6:08 pm
antonbohlin wrote:Hello all! I'm having lots of issues with this version, mainly with render settings being switched to Infochannels randomly plus in general the settings are being reset constantly. Can I save new default render settings? Also seems like the denoiser doesn't work for me, if I try to render to PV it doesn't save the frames if I have denoiser enabled. The new viewport mode is great, but it makes my C4D GUI very unstable and flickering, so I can't really use it for long.

You should enable denoising device. It's not saving selections. Infochannel fix is ready.
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Re: Version 4.0- XB4-test1 (Experimental)

Postby Cheiser » Tue Aug 14, 2018 7:48 am

Cheiser Tue Aug 14, 2018 7:48 am
4.0 RC1 please?)
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Re: Version 4.0- XB4-test1 (Experimental)

Postby Yan » Tue Aug 14, 2018 9:07 am

Yan Tue Aug 14, 2018 9:07 am
Cheiser wrote:4.0 RC1 please?)

Yees. Please please :)
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Re: Version 4.0- XB4-test1 (Experimental)

Postby Studio21 » Tue Aug 14, 2018 9:37 am

Studio21 Tue Aug 14, 2018 9:37 am
Yes, RC 1 would be great :)
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Re: Version 4.0- XB4-test1 (Experimental)

Postby aoktar » Tue Aug 14, 2018 10:33 am

aoktar Tue Aug 14, 2018 10:33 am
Cheiser wrote:4.0 RC1 please?)

I'll make it asap. Now I'm building 3.08.3.
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Re: Version 4.0- XB4-test1 (Experimental)

Postby Cheiser » Tue Aug 14, 2018 10:56 am

Cheiser Tue Aug 14, 2018 10:56 am
So we are going to 4.0 or still stay on 3.08? Is 4.0 stable or another "experimental" standalone build?
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