Test Version 3.07-Test3a

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Re: Test Version 3.07-Test3a

Postby monkeytack » Thu Sep 21, 2017 11:56 am

monkeytack Thu Sep 21, 2017 11:56 am
Thanks...
Maybe I´m missing something...
There still seems to be an issue assigning cd-sample data to the right point index while sampling shaders in the scatter objects shader slot.
Just in vertex mode.
Best wishes
martin
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Re: Test Version 3.07-Test3a

Postby aoktar » Thu Sep 21, 2017 12:10 pm

aoktar Thu Sep 21, 2017 12:10 pm
monkeytack wrote:Thanks...
Maybe I´m missing something...
There still seems to be an issue assigning cd-sample data to the right point index while sampling shaders in the scatter objects shader slot.
Just in vertex mode.
Best wishes
martin

That's right. I'm checking it...
It looks like a problem on tiling calculation of uvmap. Could you try this until it's fixed?
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a1.jpg
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Re: Test Version 3.07-Test3a

Postby adroewer » Fri Sep 22, 2017 1:35 pm

adroewer Fri Sep 22, 2017 1:35 pm
This is the only version to run under R19 yet right? My Cinema 4D crashes instantly as soon as a try to delete a node.. Annoying as hell.
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Re: Test Version 3.07-Test3a

Postby jeffbriant » Fri Sep 22, 2017 3:22 pm

jeffbriant Fri Sep 22, 2017 3:22 pm
Just got r19 installed and it seems like delete key as well as right click delete node crashes c4d.
2x1080's network rendering to 4x980Ti's
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Re: Test Version 3.07-Test3a

Postby JavierVerdugo » Sat Sep 23, 2017 2:28 pm

JavierVerdugo Sat Sep 23, 2017 2:28 pm
aoktar wrote:
JavierVerdugo wrote:
Yeah thanks, this seem to work for Xpgenerator. But of course a little bit more limited than XpGenerator.

I assume that is no way to transfer ID color to Xptrails right? In the exampled I sent to you, xptrails get the color when single color is activated... At least with Cycles 4D is possible.

Cheers sir, thanks for the work


I've explained that on some my older posts. Xptrails are working like octane hairs and every strands are not indivual objects. So instance colors are not hairs or xptrails. You can use some texture to give different colors to hairs or xptrails. There's some examples scenes for this under c4d/tutorials section.


Ok, thanks for the explanation. I have a little request:

I remember that in previous versions of Octane, in the hair tag we had an option to manipulate thickness of root/tip by a spline (like spline for thickness in the hair tag). I know we can use Hair tag in conjunction with octane tag for that... but this only works for hairs. If we create a simple spline it's not possible.

Thanks
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Re: Test Version 3.07-Test3a

Postby atome451 » Mon Sep 25, 2017 7:45 am

atome451 Mon Sep 25, 2017 7:45 am
Hi,

FYI, it seems the matte function is broken (Shadow Catcher). By sample, a cube, a plane and an emitter, a matte material on the plane: it stays fully transparent... Of course, Alpha and Alpha Shadows checked. ;) I know there is another solutions for Shadow Catcher but this one is sometimes usefull.
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Re: Test Version 3.07-Test3a

Postby stefano-dear » Mon Sep 25, 2017 1:35 pm

stefano-dear Mon Sep 25, 2017 1:35 pm
jeffbriant wrote:Just got r19 installed and it seems like delete key as well as right click delete node crashes c4d.


I have the same problem! It crashes always when deleting nodes

Thanks
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Re: Test Version 3.07-Test3a

Postby aoktar » Mon Sep 25, 2017 6:51 pm

aoktar Mon Sep 25, 2017 6:51 pm
stefano-dear wrote:
jeffbriant wrote:Just got r19 installed and it seems like delete key as well as right click delete node crashes c4d.


I have the same problem! It crashes always when deleting nodes

Thanks

Reported many many times, thanks!
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Re: Test Version 3.07-Test3a

Postby thanulee » Tue Sep 26, 2017 4:26 pm

thanulee Tue Sep 26, 2017 4:26 pm
Hi, fog medium is not working in octane skies. Just installed latest stable and all ok. Is that a known issue? thanks
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Re: Test Version 3.07-Test3a

Postby aoktar » Tue Sep 26, 2017 5:50 pm

aoktar Tue Sep 26, 2017 5:50 pm
thanulee wrote:Hi, fog medium is not working in octane skies. Just installed latest stable and all ok. Is that a known issue? thanks

viewtopic.php?f=30&t=63179#p322894

It's answered here you know.
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