Version 3.06-TEST4.1 (WORK IN PROGRESS BUILDS)

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Re: Version 3.06-TEST4 (WORK IN PROGRESS BUILDS)

Postby aoktar » Mon Mar 27, 2017 12:51 pm

aoktar Mon Mar 27, 2017 12:51 pm
Studio21 wrote:i noticed that too

It's here. Maybe issue with resources?
Do you see mixMat-icon.png file under "c4doctane/res"?
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Re: Version 3.06-TEST4 (WORK IN PROGRESS BUILDS)

Postby Yambo » Mon Mar 27, 2017 4:44 pm

Yambo Mon Mar 27, 2017 4:44 pm
Restarted c4d and now i can see the MIX icon. weird.

Another issue that came back a while ago (don't think it's related to this version only, This issue you already fixed before and it's back sometime before)

When loading a material into the live db with same transform node connected to the few image textures, Then when loading it back from the livedb the transform node duplicates. and it's super annoying on complex materials.

Would very appreciate you solving it again.

Y
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Re: Version 3.06-TEST4 (WORK IN PROGRESS BUILDS)

Postby dh921911 » Mon Mar 27, 2017 11:20 pm

dh921911 Mon Mar 27, 2017 11:20 pm
Not sure if related to what a previous poster mentioned, but im getting a lot of crashes when working with the Node Editor. Usually associated with moving, copying, or deleting groups of nodes.
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Re: Version 3.06-TEST4 (WORK IN PROGRESS BUILDS)

Postby aoktar » Mon Mar 27, 2017 11:28 pm

aoktar Mon Mar 27, 2017 11:28 pm
dh921911 wrote:Not sure if related to what a previous poster mentioned, but im getting a lot of crashes when working with the Node Editor. Usually associated with moving, copying, or deleting groups of nodes.

There is no chance there for test builds. What was the your previous stable? Make sure "auto load materials" enabled and LV is active.
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Re: Version 3.06-TEST4 (WORK IN PROGRESS BUILDS)

Postby rodross » Tue Mar 28, 2017 2:53 pm

rodross Tue Mar 28, 2017 2:53 pm
Thanks Ahmet for the hard work. Here's an example of the fruits of your labor.

I've rendered two images, one interior, and one not. The interior scene saw no speed-ups, at least in this scene, from adaptive sampling. However the robot render went from 4 minutes @ 4k resolution and 4k samples on PT, to 1 minute and 20 seconds with AS on.
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Re: Version 3.06-TEST4 (WORK IN PROGRESS BUILDS)

Postby aoktar » Tue Mar 28, 2017 3:34 pm

aoktar Tue Mar 28, 2017 3:34 pm
rodross wrote:Thanks Ahmet for the hard work. Here's an example of the fruits of your labor.

I've rendered two images, one interior, and one not. The interior scene saw no speed-ups, at least in this scene, from adaptive sampling. However the robot render went from 4 minutes @ 4k resolution and 4k samples on PT, to 1 minute and 20 seconds with AS on.


I believe that you can exploit benefits of it for second scene. It needs some mastering to find a balance on parameters and noise distribution.
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Re: Version 3.06-TEST4 (WORK IN PROGRESS BUILDS)

Postby zinogino » Tue Mar 28, 2017 3:41 pm

zinogino Tue Mar 28, 2017 3:41 pm
Just tried it and noticed the LV is quite slow compared to last test.
But nevertheless, awesome
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Re: Version 3.06-TEST4 (WORK IN PROGRESS BUILDS)

Postby aoktar » Tue Mar 28, 2017 3:47 pm

aoktar Tue Mar 28, 2017 3:47 pm
zinogino wrote:Just tried it and noticed the LV is quite slow compared to last test.
But nevertheless, awesome

What is slow on you?
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Re: Version 3.06-TEST4 (WORK IN PROGRESS BUILDS)

Postby zinogino » Tue Mar 28, 2017 4:36 pm

zinogino Tue Mar 28, 2017 4:36 pm
aoktar wrote:
zinogino wrote:Just tried it and noticed the LV is quite slow compared to last test.
But nevertheless, awesome

What is slow on you?


Does it matter if the standalone version is not the same with the plugin?
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Re: Version 3.06-TEST4 (WORK IN PROGRESS BUILDS)

Postby aoktar » Tue Mar 28, 2017 4:43 pm

aoktar Tue Mar 28, 2017 4:43 pm
zinogino wrote:
aoktar wrote:
zinogino wrote:Just tried it and noticed the LV is quite slow compared to last test.
But nevertheless, awesome

What is slow on you?


Does it matter if the standalone version is not the same with the plugin?

no if you just use plugin.
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