Different color smoke in one Phoenix Sim

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Different color smoke in one Phoenix Sim

Postby coilbook » Sun Jun 25, 2017 9:46 pm

coilbook Sun Jun 25, 2017 9:46 pm
Could you guys PLEASE add RGB map support so we can create different color smoke in one sim. For example there are 2 burning barrels. One is on fire so it will have fire and black smoke. And the other one will just generate white smoke since fire was extinguished. Currently we cannot do that in one sim Thanks
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Re: Different color smoke in one Phoenix Sim

Postby paride4331 » Mon Jun 26, 2017 8:33 am

paride4331 Mon Jun 26, 2017 8:33 am
Hi coilbook,
As mentioned in previous posts, new maps or features must be introduced in the Octane SDK and then in plugins; OSL will help us about this.
Said that, I do not think RGB map is the right way with volumes; for example, how do you handle RGB maps where volumes intersect and there is no R, G or B absolute value?
I think the way is directly from .Orbx source as in Nuke.
Regards
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Re: Different color smoke in one Phoenix Sim

Postby coilbook » Sat Jul 01, 2017 6:22 pm

coilbook Sat Jul 01, 2017 6:22 pm
thank you!
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