itoo forest motion blur bugs again

Forums: itoo forest motion blur bugs again
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Re: itoo forest motion blur bugs again

Postby coilbook » Mon Sep 28, 2020 3:10 am

coilbook Mon Sep 28, 2020 3:10 am
neonZorglub wrote:
coilbook wrote:Thank you for explaining. One question off topic. Are you guys still planning to support phoenix wetmap particle texture as black and white texture. Right now octane renders them as mesh. Thanks


Hi coilbook,
The latest versions now have support of MB steps for Forest pack objects. For the case of your wheel, 8 to 16 steps seems good; you can try different values of motion blur duration and Shutter Time.. and be aware that adding more steps will use more memory and take more time..
For the Phoenix wetmap support, there is a limitation with current vdb system; I'll get back to it while checking the new features of 2020.2 that could help..
Thanks

Thank you! Wetmap texture will be very helpful for all animators using octane. I really didn't know that red particles that assign black and white vray procedural wetmap texture is related to VDB
coilbook
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