Noisy specularmaterial/poor specular denoising

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Noisy specularmaterial/poor specular denoising

Postby coilbook » Wed Dec 11, 2019 3:35 pm

coilbook Wed Dec 11, 2019 3:35 pm
Hi Paride,
Can you please send this video to otoy?

Octane has hard time rendering and denoising moving specular materials that have some roughness or bump.

In the video you can see once the car starts slightly moving (can barely see it at first) specular material of the garbage truck starts having chaotic noise and denoiser doesn't help at all.
There is just too much noise for animated objects that have specular materials. They definitely need to come up with a better solution. i've never seen CPU renderer or bucket renderer do this. After they do rendering of a specular material you'll never see jittering noise on specular materials.

Thanks
Attachments
bbbbbbbbbbbbbbbbbbb.jpg
vvvvvvvvvvvvv.jpg

[ Play Quicktime file ] noisy specular.mp4 [ 16.37 MiB | Viewed 1544 times ]

Last edited by coilbook on Thu Dec 12, 2019 2:47 pm, edited 1 time in total.
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Re: Noisy specular textures/poor specular denoising

Postby coilbook » Wed Dec 11, 2019 3:55 pm

coilbook Wed Dec 11, 2019 3:55 pm
HEre is another video
Stationary bottle and camera moves towards it. Please look at the bottle it's just flickering noise.
If you look at any other objects nothing is jittering. Please add an option to send more samples to these kind of materials
Attachments

[ Play Quicktime file ] specualr bottle .mp4 [ 15.97 MiB | Viewed 1540 times ]

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Re: Noisy specularmaterial/poor specular denoising

Postby paride4331 » Fri Dec 13, 2019 1:11 pm

paride4331 Fri Dec 13, 2019 1:11 pm
Hi coilbook,
could you show me how the specular material is done please?
Regards
Paride
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Re: Noisy specularmaterial/poor specular denoising

Postby coilbook » Mon Dec 16, 2019 5:12 am

coilbook Mon Dec 16, 2019 5:12 am
paride4331 wrote:Hi coilbook,
could you show me how the specular material is done please?
Regards
Paride



I will. I think otoy doesn't give enough attention to animation. A lot of their samples and scenes are just static scenes
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