Before posting a bug report, please check the following: 1. That the issue has not already been disclosed 2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone) Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it. A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.) B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.) C. RAM Capacity (i.e. 6 GB) D. Nvidia driver version (i.e. 7.50, 7.5.22) E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.) F. OctaneRender plugin version (i.e. v2.25 - 2.21) G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Hi Paride, Why does this cone have movement and motion blur? it is a stationary object. They are scattered using itoo. This only happens when motion blur is on.
UPDATE: I attached the video. You can clearly see 4 cones scattered as path with itoo forest. Then I have electric poles scattered as path. If i choose electric poles itoo and make it a movable proxy 3 cones disappear (actually move so fast you can barely see motion blur). Not only why is it happening but how electric poles itoo influences cones? I sent you the scene as PM Please try to set itoo geometry or actual itoo as movable proxy and mb on.
UPDATE: I think the bug is related where octane doesn't treat itoo as movable proxy and itoo moving objects have problems with motion blur.