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Phoenix splash and foam is treated as static geometry

PostPosted: Sat Aug 03, 2019 11:51 am
by coilbook
Hi,
Can you please fix it where phoenix foam and splash is updated during animation while update static geometry is unchecked. Liquid gets treated as movable proxy but particles don't


And the second bug. During rendering the first a c ouple of frames water looks fine but in frame 3 and up not only render time went up by 100% water is now dark. Another octane mystery. :?: I am not even sure how to trouble shoot it.

Thanks

Re: Phoenix splash and foam is treated as static geometry

PostPosted: Mon Aug 05, 2019 12:32 pm
by paride4331
Hi coilbook,
could you shrare your sim please?
Regards
Paride

Re: Phoenix splash and foam is treated as static geometry

PostPosted: Sat Aug 10, 2019 2:42 am
by coilbook
paride4331 wrote:Hi coilbook,
could you shrare your sim please?
Regards
Paride



hi Paride,
here is the scene. if you simulate 20 frames and then render the animation foam and splash will be static and wont update because update static geometry is off. So octane is not treating particles as movable proxies. thanks

Re: Phoenix splash and foam is treated as static geometry

PostPosted: Mon Aug 12, 2019 2:15 pm
by paride4331
Hi coilbook,
thnaks, i'm testing new release, I found an issue but i'm not sure is what you said, I sent to developers.
Regads
Paride

Re: Phoenix splash and foam is treated as static geometry

PostPosted: Thu Sep 19, 2019 12:16 pm
by remKa
Hello,

did you find a way to get foam and splash animation updated ?

Re: Phoenix splash and foam is treated as static geometry

PostPosted: Tue Sep 24, 2019 10:01 pm
by coilbook
Only with update statistic mesh checked