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Max Grid Value of Volume Ramp Texture not updating viewport

PostPosted: Fri Aug 02, 2019 9:01 am
by cmatias
Hi.
I'm rendering an Octane Volume object from a VDB file.
When using a Volume Medium (on the Volume Slot of the Volume Object) and using a "Volume Ramp Texture" for ScatteringRamp or EmissionRamp, changing the "Max. Grid Value" (of the VolumeRamp) does not always update the Octane viewport, whether the QuickUpdate is turned on or off.

- The "Update render geometry" button will update the scene according to the new value for "Max. Grid Value" parameter.
- Changing the "Max. Grid Value" parameter, then changing another parameter like the position of any color on the ramp, will also update the scene correctly.

Image

By the way, still having so much fun rendering VDB volumes on Octane for 3ds Max.

Re: Max Grid Value of Volume Ramp Texture not updating viewport

PostPosted: Mon Aug 05, 2019 1:28 pm
by paride4331
Hello cmatias,
yes, volume ramp texture update does not seem to work in this last release.
I sent my report to developers.
thanks
Regards
Paride