Why is motion blur still not working right with particles (super spray, pflow). After so many frames it does this. It's been since Octane 2. We really try hard and report problems for you, guys, but some get ignored and the problems pile up.
Do you even test animations?
Like this problem I mentioned like 10 times :
"That's from a RC4 thread, regarding the "expected exposure" bug where it has to be 1 or 2, instead of .3 - And the rendering is locked at one sample only.
It is still a problem in 6.11. Wouldn't there be a way to completely bypass having to set this anyway?"
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