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octane materials appear to be emissive and too dark in previ

PostPosted: Tue Oct 23, 2018 8:49 am
by artedesenyo
a very minor bug on max plugin.... the default materials on materials editor appears to be emissive getting brighter and brighter, happens when you convert all materials to octane materials.... and takes some time to update the maps. same with nodes a bit slow to update unlike before. doesn't affect renders though.

Re: octane materials appear to be emissive and too dark in previ

PostPosted: Tue Oct 23, 2018 9:06 am
by paride4331