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instances + UVWmap render speed problem

PostPosted: Sun Feb 04, 2018 10:17 pm
by ramone163
3ds max 2017 - v3.07 - 4.44
Objects: balls, instances, movable proxy.
Everything rendering fine. But when I add UVWMap to all objects, evaluation and render time is x20 time slower. But GPU mem used is same: 0,5 Gb.
Can you please fix this.

Check my images:

Re: instances + UVWmap render speed problem

PostPosted: Mon Feb 05, 2018 11:22 am
by paride4331
Hi ramone163,
4.44 seems to work correctly.
Would you like to share your scene I could take a look at it.
Regards
Paride

Re: instances + UVWmap render speed problem

PostPosted: Mon Feb 05, 2018 12:00 pm
by ramone163
Hi paride4331.
I think you just selected one ball and added UVWmap? Try to select all balls and add one UVWmap.
Please check my scene:
Try to render for example frame 50. Then select all balls and delete UVWmap and render again. You will see the difference.

Best,
ramone

Re: instances + UVWmap render speed problem

PostPosted: Mon Feb 05, 2018 12:19 pm
by ramone163
One more thing in my scene:
1) objects are instances with MovableProxy - render time 1 sec
2) objects are unique with MovableProxy - render time 10 sec
3) objects are unique without MovableProxy - render time 4 sec

Re: instances + UVWmap render speed problem

PostPosted: Mon Feb 05, 2018 3:15 pm
by paride4331
Hi Ramone163,
thanks, I will report this issue to developer to better understand.
Regards
Paride