Tangent Normal ?

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Tangent Normal ?

Postby Exaco » Wed Oct 18, 2017 2:11 pm

Exaco Wed Oct 18, 2017 2:11 pm
Is it possible to render Normal info channel ? The one that's used for faking geometry detail.
Trying to create flakes normal map, but seems like i will need to use another renderer for that, tried everything i guess, didnt work.
Using 3ds Max.
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Re: Tangent Normal ?

Postby paride4331 » Thu Oct 19, 2017 7:31 am

paride4331 Thu Oct 19, 2017 7:31 am
Hi Exaco,
you can not have normal map with displacement, with bump texture is tangent texture pass.
Yu can use 3dsMax displace modifier, convert to poly, then baking and render normal map.
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