Forums: Octane does not render with mb on in Phoenix
Sub forum for bug reports
Before posting a bug report, please check the following: 1. That the issue has not already been disclosed 2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone) Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it. A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.) B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.) C. RAM Capacity (i.e. 6 GB) D. Nvidia driver version (i.e. 7.50, 7.5.22) E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.) F. OctaneRender plugin version (i.e. v2.25 - 2.21) G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Hi Paridie we are having a major problem with foam and mist not appearing when using two sim boxes
You can see sim1 box water pours into sim2. After sim 1 is done calculating sim 2 starts calculates sim1's incoming water. Problem is splash and foam from sim 1 box disappears when sim 2 box is also rendered? is it a bug ?
we need splash and foam from both sim 1 and sim 2
we have to use two sims otherwise it will take years to calculate with one large sim box
paride4331 wrote:Hi coilbook, I think these problems depend on some issues about ID and Group index for particle and MB. I will also add these tests to developers. Thanks Paride
thanks . is group index 1 for foam only? I noticed some of your particles did not have motion blur. I think this is a bug. looks like your second image does not have motion blur for splash (green particles ) and Sim 2 box is missing foam
Hopefully they can get it fixed in the next build Thank you