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motion blur does not work right with phoenix fire

PostPosted: Wed Jun 14, 2017 2:12 pm
by coilbook
do we have to go to the properties for vdb sim box and enable motion blur and vertex blur. Motion blur looks strange in octane with fires
output velocity is checked in phoenix itself and fire source

do we need to enable MOVABLE proxy for VDBs?

Re: motion blur does not work right with phoenix fire

PostPosted: Thu Jun 15, 2017 11:02 am
by paride4331
Hi coilbook,
Could you kindly make some screetshots test with motion blur and vertex blur issue separately please?
Regards
Paride

Re: motion blur does not work right with phoenix fire

PostPosted: Thu Jun 15, 2017 2:58 pm
by coilbook
paride4331 wrote:Hi coilbook,
Could you kindly make some screetshots test with motion blur and vertex blur issue separately please?
Regards
Paride



i will. Do we need to set VDBs sims to movable proxies and check motion blur on? Or velocity channel through phoenix is enough

Re: motion blur does not work right with phoenix fire

PostPosted: Thu Jun 15, 2017 3:28 pm
by coilbook
attached is the file. You can simulate yourself or use presimed vdb that is in the folder. Just go to frame 2 where box is moving fast and you can see that mb does not work for flames. Output velocity is checked. PHX Source Motion vel is also enabled, Enabled movable proxy and mb in octane properties for the sim grid. And still no difference


Enabling vertex mb makes it look all dark and strange. Like it does not work properly.

thanks

Re: motion blur does not work right with phoenix fire

PostPosted: Thu Jun 15, 2017 3:38 pm
by coilbook
maybe it does work with vertex mb enabled but why so many grainy particles are created when vertex mb is enabled. is this how fire looks at high speed

Re: motion blur does not work right with phoenix fire

PostPosted: Thu Jun 15, 2017 4:24 pm
by coilbook
here mb and vertex mb are ON looks strange but maybe that's how mb looks for flames?? Flames are traveling away from camera at high speed

Re: motion blur does not work right with phoenix fire

PostPosted: Fri Jun 16, 2017 2:50 pm
by paride4331
Hi coilbook,
I checked your issue, made a report and sent it to developers.
About "pixellated" effect, it would be a question about density (screenshot)
did you try to adjust it by changing volume medium density value and phoenixFD grid too? (I know you asked this in another post and I'm investigating it around).
Regards
Paride