Displcement problem

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Displcement problem

Postby coilbook » Tue Feb 28, 2017 6:54 pm

coilbook Tue Feb 28, 2017 6:54 pm
HI
We have a box and a very bright sun outside power is around 10. When displacement is not used it is pitch black inside the box like it is supposed to be. But with displacement you can see it is bright. Somehow sun rays get inside the box even though no visible cracks because of displacement is it a bug? Thank you
Attachments
displacement.jpg
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Re: Displcement problem

Postby paride4331 » Wed Mar 01, 2017 10:45 am

paride4331 Wed Mar 01, 2017 10:45 am
Hi coilbook,
I found no issue.
You should adjust the Mid level in displacement and ray epsilon.
Regards
Paride
Attachments
tunnel.jpg
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Re: Displcement problem

Postby coilbook » Wed Mar 01, 2017 3:27 pm

coilbook Wed Mar 01, 2017 3:27 pm
paride4331 wrote:Hi coilbook,
I found no issue.
You should adjust the Mid level in displacement and ray epsilon.
Regards
Paride



Hi

I attached max file for you guys. As you can see it is a closed box. Camera is inside the box but you can see the light inside of it even though you are not supposed to. When displacement is not used it is pitch black like it is supposed to be.
We adjusted mid level where each side overlaps (see image) but you can still see light inside the box
Attachments
dis problem max file.zip
(1.58 MiB) Downloaded 163 times
disp2.jpg
disp1.jpg
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Re: Displcement problem

Postby paride4331 » Wed Mar 01, 2017 8:50 pm

paride4331 Wed Mar 01, 2017 8:50 pm
Hi coilbook,
I think not be an issue, the surface with a displacement map is not a real surface, so the light would go through.
Higher the level of displacement, more light goes through.
Perhaps protresti solve this issue, using a proper unwrap, or by a box inside a box.
Try to play with the attached scene.
Regards
Paride
Attachments
dis problem2.zip
(1.61 MiB) Downloaded 163 times
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Re: Displcement problem

Postby coilbook » Wed Mar 01, 2017 10:05 pm

coilbook Wed Mar 01, 2017 10:05 pm
paride4331 wrote:Hi coilbook,
I think not be an issue, the surface with a displacement map is not a real surface, so the light would go through.
Higher the level of displacement, more light goes through.
Perhaps protresti solve this issue, using a proper unwrap, or by a box inside a box.
Try to play with the attached scene.
Regards
Paride



Thank you.
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Re: Displcement problem

Postby coilbook » Thu Mar 02, 2017 2:17 am

coilbook Thu Mar 02, 2017 2:17 am
By the way, can you make an option where displaced surface is considered a surface and does not light through. Plus it should be more physically accurate when object does not let light through
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