Before posting a bug report, please check the following: 1. That the issue has not already been disclosed 2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone) Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it. A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.) B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.) C. RAM Capacity (i.e. 6 GB) D. Nvidia driver version (i.e. 7.50, 7.5.22) E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.) F. OctaneRender plugin version (i.e. v2.25 - 2.21) G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
paride4331 wrote:Hi crackfox, this is not an issue, volume intersections could be difficult to render. They should have similar characteristics, such as volume step lenght and volume grid. About this may refer this link: https://render.otoy.com/forum/viewtopic.php?f=6&t=58354 Regards Paride
any way to fix this in the future where octane will blend two volumes We are planning to do fire and smoke animation with lots of grid boxes and some will overlap. Does all renderers have this problem like vray etc ?