Perspective Match

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Perspective Match

Postby mbetke » Thu Feb 02, 2017 9:44 am

mbetke Thu Feb 02, 2017 9:44 am
Using latest plugin version here. Why is that? I can't allign the perspective. It is really annoying and time loosing to fix it up an stretch in photoshop. :(
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Re: Perspective Match

Postby paride4331 » Fri Feb 03, 2017 12:59 pm

paride4331 Fri Feb 03, 2017 12:59 pm
Hi mbetke,
I will ask developers to check it,
I do not understand if there's an issue, but something actually seems to have a problem.
Regards
Paride
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Re: Perspective Match

Postby mbetke » Fri Feb 03, 2017 1:09 pm

mbetke Fri Feb 03, 2017 1:09 pm
Thanks. :)
There are sveral reported issues with perspective match since a longer time. If you do a forums search you will find I guess.
I think it was never adressed.
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Re: Perspective Match

Postby JimStar » Fri Feb 03, 2017 9:20 pm

JimStar Fri Feb 03, 2017 9:20 pm
Octane rendering core does not support a camera frustrum transformation. Because of that when you are using this feature, you need to be sure the camera shape is not distorted in any way by 3ds Max (it can do this automatically when you are placing the guide-lines on the image)...
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Re: Perspective Match

Postby oguzbir » Fri Feb 03, 2017 9:56 pm

oguzbir Fri Feb 03, 2017 9:56 pm
On top of what Jimstar has said,
Do not use XYZ perspective match. Use XY. That way max persp camera will not scale non-uniformly. (I guess)

Quick tip.
Once you match the perspective view. Go to view. Save current view.
Some times the roll angle changes. You'll have a saved view angle. And then you continue work if that happens.
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Re: Perspective Match

Postby mbetke » Mon Feb 06, 2017 7:39 am

mbetke Mon Feb 06, 2017 7:39 am
Thanks guys. I hope to work around it with your hints. :)
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Re: Perspective Match

Postby paride4331 » Mon Feb 06, 2017 10:27 am

paride4331 Mon Feb 06, 2017 10:27 am
Right, good, comfort to know about camera frustrum transformation.
Thanks!
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