Baking Camera

Forums: Baking Camera
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1. That the issue has not already been disclosed
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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)

Baking Camera

Postby matthewcastiglia » Sat Dec 17, 2016 3:35 am

matthewcastiglia Sat Dec 17, 2016 3:35 am
I am trying to rendering out my textures in octane from 3ds, and then bring them into unity. However, my second UV set always shows up black in the render window. UV set 1 shows up fine.
I am just using a flatten uv map from 3ds max for my 2nd uv channel.
Does anyone know what I am doing wrong?
Win 10 64 | Geforce GTX 970 SLI | i7-5930K | 32GB
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Re: Baking Camera

Postby paride4331 » Mon Dec 19, 2016 11:23 am

paride4331 Mon Dec 19, 2016 11:23 am
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