when will be scene loading fixed in 3ds max?

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when will be scene loading fixed in 3ds max?

Postby coilbook » Sat Dec 03, 2016 5:59 am

coilbook Sat Dec 03, 2016 5:59 am
here is the article viewtopic.php?f=24&t=57474
We are wasting 40-50% of our precious render time just to load a scene!

when will it be fixed?

"This feature you describe is only implemented in Maya and Blender plugins. It is just not implemented in 3ds Max plugin. So, there is no way in current versions of 3ds Max plugin to fine-tune which meshes and how exactly they are reloaded/not-reloaded between frames during batch animation rendering. This is the root of coilbook's problem...
Here is this feature explained for Maya plugin: https://docs.otoy.com/manuals/products/ ... try-types/
Here is for Blender: https://docs.otoy.com/manuals/products/ ... try-types/"


THANK YOU ! !!!
coilbook
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Re: when will be scene loading fixed in 3ds max?

Postby coilbook » Sat Dec 03, 2016 6:08 am

coilbook Sat Dec 03, 2016 6:08 am
we just did another scene with lots of itoo forests. Slaves kick in when master is almost done. It takes 2 min and 30 sec and slaves kick in at 2 min and 5 sec. So it takes 4 slaves over 2 min to load every frame by the time they are done loading master did its job but slow. When we open octane view port and scrub time slider manually it only takes 37 seconds to render almost instantly it updates. it is unaccetable for animation rendering where every seconds counts. We spend 60-70% just to load the scene every frame. Please advise on the fix
coilbook
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