here is the article viewtopic.php?f=24&t=57474
We are wasting 40-50% of our precious render time just to load a scene!
when will it be fixed?
"This feature you describe is only implemented in Maya and Blender plugins. It is just not implemented in 3ds Max plugin. So, there is no way in current versions of 3ds Max plugin to fine-tune which meshes and how exactly they are reloaded/not-reloaded between frames during batch animation rendering. This is the root of coilbook's problem...
Here is this feature explained for Maya plugin: https://docs.otoy.com/manuals/products/ ... try-types/
Here is for Blender: https://docs.otoy.com/manuals/products/ ... try-types/"
THANK YOU ! !!!