4.14 Pflow Motionblur issue

Forums: 4.14 Pflow Motionblur issue
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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
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4.14 Pflow Motionblur issue

Postby ThaRaven » Wed Aug 03, 2016 2:17 pm

ThaRaven Wed Aug 03, 2016 2:17 pm
When enabling the Delete Modefier in Pflow, motionblur does not work once particles are deletet..
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Win 7 64 | Geforce GTX780 |Dual X5667 Xeon | 40GB | MAX 2016 |
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Re: 4.14 Pflow Motionblur issue

Postby loutre » Sun Oct 23, 2016 6:54 pm

loutre Sun Oct 23, 2016 6:54 pm
Hi,
I'm having the exact same issue, making particles absolutely unusable with motion blur in Octane !!!
The strange thing is that my particle setup works fine with Vray rendering engine, but I noticed a similar motion blur problem with Fstorm GPU render software... so is this really Octane's fault ?
I made a test with a very simple setup, one emitter, very few big particles, and it seems that when a particle is reaching the "delete" event, this very particle gets kind of teleported back to the emitter to restart a new cycle, causing motion blur artifacts....

What can we do to correct this bug ?
Have you found a solution ? I'm completely stuck at this point....
Thanks in advance.

Alex
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Re: 4.14 Pflow Motionblur issue

Postby MoWiz » Sat Oct 29, 2016 5:16 am

MoWiz Sat Oct 29, 2016 5:16 am
You must use the Mesher from compound objects.
With it everything will work as it should.

Article from 3ds max's help:
https://knowledge.autodesk.com/support/ ... F-htm.html
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