azen wrote:darkline wrote:Can anyone send me an email address and I can send you the file please?
Sent you a contact address via PM. I recommend WeTransfer for sending large scenes.
Done, thanks very much
azen wrote:darkline wrote:Can anyone send me an email address and I can send you the file please?
Sent you a contact address via PM. I recommend WeTransfer for sending large scenes.
darkline wrote:Hi, just a quick follow up but how did you get on with my scene?
Did you experience the same issues as me? Can this be fixed, or does V3 really take up 2.5x the Vram of the same scenes?
darkline wrote:Hi Abstrax,
think I replied to the other thread, but I resent the file and got a download confirmation.
Just wondering if you were able to reproduce the problem and or see a possible fix?
thanks
darkline wrote:Thank you for the explanation.
V2 had a poly limit of I think 19 million, so I reduced the fur by 50% to get it to work In that, and tried some displacement maps to bridge the gap. As you say the problem I have now is those scenes don't open in v3, even with parallel samples set to 1.
So looks like I'm stuck with v2 if v3 increases ram usage even more so. I just bought a 980ti but perhaps I need a 1080 for anything fur related. I've also just upgraded from 32gb to 64gb ram which I'm sure will help, so I'll try v3 again when the max plugin gets a more stable release.
Don't take this the wrong way but if octane is going in the direction of more ram usage I think it's something you really need to look at. If I can't render my single fur teddy bear, how's anyone going to use octane for making multiple characters with fur? I think it's a very serious limitation which will struggle being adopted by big studios because of this, and with each release it seems to increase ram usage, not optimise it.
Perhaps this is a limitation of all GPU renderes and it's simply a case of picking the right renderer for the job. But thanks for the explanation and I know what I can and can't do with it now. I'm really looking forward to adaptive sampling in 3.1.
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